Over the course of five or six hours, I've learned how to create static collision for meshes, of all the models I've edited for Morroblivion so far, the collision is far more accurate no slowdowns have been experienced, and best of all, I haven't crashed the game! I'll be continuing to work on this project whenever I have the time (Which, in between school and helping my family, should be a good four to six hours a day.), but I'm not foolish enough to make guarantees (That way if I spontaneously drop dead, no ones disappointed.). I will of course be testing them to the best of my abilities, and if anyone is interested in testing the tilesets as I release them, I'd be very thankful (Free imaginary cookies!). For those interested in testing, I'd like at least one person with a below average rig for Oblivion (I know we have a few of you guys around.) to make absolutely sure there is no difference in frame rates.
When testing:
Keep in mind that I am creating this using the complete installation option by Thermador. It may or may not work correctly for a self-done custom installation.
Please bring arrows, use these to ensure that materials behave appropriately. (As in arrows stick in them if they should and they make appropriate sounds when stepped on and\or struck with a melee weapon.)
Please bring physics enabled objects (Or simply kill an enemy in the appropriate area.) to judge whether the collision is improperly aligned in an area, this is simply done by dropping (Or killing an enemy.) in the area you wish to check and watching to see if it floats above or sinks below the ground. If neither happens then the collision is properly aligned. You may wish to move your chosen object (Or corpse.) around afterwards by holding the X key to drag it around.
What this will mean if I am successful:
- No more losing loot/corpses through the floor.
- No more sinking ankle-deep in a rock.
- No more getting stuck on an object three inches away from you.
- Corrected havok materials on meshes. ( I've even managed to achieve separate havok materials on multiple-part meshes, something that is apparently fairly difficult with collision meshes.)
Tileset in progress: On hold.

Collision
Upload when you are ready
Start with the Oblivion rocks used in Morroblivion
there are replacment rocks for the in game Morroblivion 1s there is 3 ifnot 4 lots