Well, since Great House Telvanni is truly the greatest House of all :) I figured they deserve a little improvement in architecture models.
Here's the general direction I'm going:

I will follow this release scheme:
I. "Simple" models
Includes all separate roots and other relatively simple stuff.
bigroot01 done
bigroot02 done
brace01 done
bridge curved done
council hall done
dock01 done
dock main done
doorway01 done
doorway02 done
gateway great done
hook done
platform01 done
platform02 done
pole hooked done
rootball done
root01 done
root02 done
root03 done
root04 done
root05 done
root06 done
root arch done
root bridge done
root hook done
root lendsplit done
root spikes01 done
root stem done
root XL02 done
root XL03 done
slavemarket done
spiralramp done
tunnel done
Status: Released v.1.0
Download (MediaFire)
II. Stairs
Stairs are a little bit more complicated, because right now they are too steep and can't be navigated without jumping.
housestem01 in progress
housestem02
housestem03
stair01
stair 90R short
stair 90L short
stair R curve
stair L curve
stair spiral
Progress: 10%
III. Complex buildings
Includes all models, using different textures which are supposed to match and "contunue" each other. I am not yet sure how I'll make these.
housepod01 in progress
housepod02
housepod03
housepod04
clawgrowth01 in progress
clawgrowth02
manor01
manor02
tower seedling
tower strght lrg
turret01 in progress
turret02
Progress: 15%
IV. Additional models
These are objects not used in vanilla game, but used in mods (Tamriel Rebuilt, for ex.)
dormer
root spikes02
root XL01
tower bent
Progress: none























Can you explain a bit more;
Can you explain a bit more; they both look good to me?