so i am trying to get all of the armor and weapon smithing in order
HEAVY ARMOR
IRON: Iron,
STEEL: Steel
IMPERIAL: Imperial Steel, Imperial Templar, Imperial Chain Armor(its met to be medium) Imperial Silver(Incomplete Set), Imperial Dragon Scale(Incomplete Set)
EBONY: Ebony
DAEDRIC: Daedric (Including the different masks requiring different ingredients)
DWEMER: Dwarven
LIGHT ARMOR
GLASS: Glass
ELVEN SMITHING: Netch Leather, Bonemold(Armun-anbonemold, Gah-julan bonemold) Chitin, Chitin Heavy, (Great house armor will be available if you belong to the house), Dreugh(Incomplete)
NORDIC: Nordic Fur Armor, Nordic Troll Bone(Incomplete set), Nordic Iron(Incomplete Set)Nordic Iron Plate
ORCISH: Orcish. This is most of the armor i didnt include some armor like cloth bracers and indori armor ordinators will attack you if they see you in it. But for the one not in it i geuss you can find it yourself if you really want it but tell me what you guys think and what i should change

I REALLY don't think we
I REALLY don't think we should be quite as charitable as Skyrim was with smithing. For example, why should we just let the player craft a set of Daedric armor, which is supposed to be a legendary set of top-quality protection from the depths of Oblivion itself, after practicing by making a bunch of cheap iron daggers? I liked the earlier proposed idea where players would require special training to craft higher-tier armors. I mean, according to lore, the art of making glass armor is supposed to have been a well-kept secret until it was finally shared with a few lucky smiths. Logically, the player couldn't possibly make that through trial-and-error. You should need to get special training for that. And as for Daedric, that in particular should be kept as something the player has to find.