Skip to main content

Flowers of Ascadian Isles

Submitted by jk on

Starting with Willow anther, version 1 of three. The slight deviation from the original design is intentional, before anyone points it out :P

Then again, feel free to criticize me for taking this approach.

Karma: 0 (0 votes)
Last edited by grumpycat on 14 Mar 2014 - 18:54.

I think the outlines of the pettles need to be a darker purple, but other than that it's quite an improvement.

Karma: 0 (0 votes)

hikick8, the darker edges will be covered by the texture, but thanks for pointing it out :)

Quick update - modification 2 mashup.

I'm slightly worried that my version of Willow anther looks too similar to an already existing plant in Mournhold (can't remember the name). This might need a redesign.

Attachments

Karma: 0 (0 votes)

Man its looking great, but are you sure you not thinking of a diffrent flower because it looks like the Willow flower is done with petals. Well from the link that qwertyasdfgh gave us.

Karma: 0 (0 votes)

Looks good

Karma: 0 (0 votes)

Well, it does seem like something familiar...Could be wrong. As for uniqueness to other flora, I'm pretty sure the stamen will make it different enough. 

[External image]

Karma: 0 (0 votes)

Hooray flora, a much needed but rarely mentioned subject. I say grow my pretties, grow.

Karma: 0 (0 votes)

Remember you do not need to recreate the actual shape of the objects. Leaves and flowers can be bend squares. The textures make the actual leaves and flower shape.

Karma: 0 (0 votes)

Love these so far, as Happy said; rarely mentioned, but everything is equally important.

I tried making flowers... >_> I failed... apparently I can only make scary/gross/aggressive looking creatures..

Karma: 0 (0 votes)

Hmm.. I suppose I did take too many liberties with redesigning the willow flower (thanks, qwertyasdfgh), I will make remake the petals to follow more on the original shape.

And SB, I am intentionally including details in the geometry, because, while the edges of the faces can be smoothed by an alpha map, I still want to get the shape of the flower right.

Expect an update soon.

Karma: 0 (0 votes)

very nice progress so far :)

Karma: 0 (0 votes)

Looking good, and yes you can probably greatly improve it AND keep the original design ; )

Karma: 0 (0 votes)

Update. I tried to stick closer to the original design, while adding elements of my own. Let me know what you think.

I decided to give depth to the outer bloom of the flower, since the flowerhead is so big, any billboarding of it will look ugly.

edit: added comparison with original

Attachments

Karma: 0 (0 votes)

Love the attention to detail you are doing, looking very nice. Do you have a handle on Skyrim flora models in general? I.e. get them animated to look like they are blowing in the wind?

If this is the case at some stage I would like your advice on doing grass as well.

Karma: 0 (0 votes)

Sorry for lack of updates guys, I had a major disruption in my life recently. Hopefully everything will settle down soon, and I will get back to work.

Karma: 0 (0 votes)

hope everything turns out ok for you :) dont worry, we are still here when you come back :)

Karma: 0 (0 votes)

i think these are the flowers that come up as big purple cubes in game, hasn't there been any textures added? or maybe it was another plant i don't know.

Karma: 0 (0 votes)

i think these are the flowers that come up as big purple cubes in game, hasn't there been any textures added? or maybe it was another plant i don't know.

Huh? Whatever is happening in the game, I am sure it is not because of me :P

Anyway, progress shot attached. The tone of the leaves is probably too bright, I will darken them in the next update.

Attachments

Karma: 0 (0 votes)

Yeah, quite a few things are showing up purple, it's due to to someone effing up the packaging again lol.

Karma: 0 (0 votes)

Ah ok, well it doesn't really matter it's not game breaking right now :D

Karma: 0 (0 votes)

Look awesome JK keep it up. don't forget to use the force as well. :)

Karma: 0 (0 votes)

Looking great. Contrasting colours is not a bad thing, in game the come out more murky, so this adds to the detail.

Karma: 0 (0 votes)

Awesome!

Karma: 0 (0 votes)

That is really beautiful :) What is the ploy count like?

Karma: 0 (0 votes)

Glad to know you guys like it :)

The vertex count currently in Blender is 324, and I expect that to be some 2.2 times bigger in the actual engine due to double sided faces, UV splits, etc.

Got another update, the first version is almost finished, it just needs a tweak on the base of the bloom to hide the unnatural dark spots on the outside, and to map the loose textures in a single texture.

Attachments

Karma: 0 (0 votes)

Hot damn is that ever beautiful! :D

Karma: 0 (0 votes)

i cant wait to see these ingame jk! :)

Karma: 0 (0 votes)

Sorry for the holdup in getting this finished, I have a friend visiting until tomorrow. I will get an ingame version of this as soon as I can.

Karma: 0 (0 votes)