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Betty Netch

Submitted by Hashmi1 on

Phew ... this was some piece of work ... I only hope that it works now :p Again its my early attempt with eloth's new havok and skin instance method so there might be some bugs. Please try it and post a screenshot if it works: http://www.4shared.com/file/Clv-YHNw/bettynetch.html Edit: I am getting corrupt uploads on mediafire for some reason ... so I've uploaded it on 4shared.

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Last edited by thermador on 9 Nov 2011 - 09:12.

this one works perfectly, except it is flying to low above the ground that when it flies above water, it can get into trouble getting stuck, and not moving until you attack it
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Make sure you check movement type as "flies' instead of walk in the cs. If its still a problem then I'll increase the flight height in the animations ... though it will be difficult to make it fly higher as well as die on the ground.
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i did that yes
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ok ... i'll try something and get back within a few minutes.
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OK ... I've increased the flight height by 50 units ... hopefully it will be better now. http://www.4shared.com/file/yrvgvyz_/netchbetty2.html I've also added in a cast on touch animation to allow for the poison attacks ... or whatever the team has in mind to replace that.
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Also can you confirm that the "transparency" in the mesh is working? (the blue jelly on the top ... its supposed to be semi-transparent so that you can see through it.)
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argh 4shared is crap, complaining im already downloading a file, can only download one file at a time. you could try mediafire again, i uploaded a file 10 mins ago successfully edit: yes the transparency is working, its looking exactly the same as it did in morrowind but i was thinking, what if you added a mesh inside the body, that was glowing blue in the dark?
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Mediafire Link: http://www.mediafire.com/?bic1ejbi2cg3ybo
but i was thinking, what if you added a mesh inside the body, that was glowing blue in the dark?
It would be cool ... giant glowing flying jellyfish :) But I don't really know how to do that ... you are welcome to try if you want ...
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i can take a shot at it :) its working better now, but it could fly even higher above ground, and when its going into idle, it drops to the ground again, looks weird.
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Idle was missing the Z-axis translations totally. Fixed it now. http://www.mediafire.com/?fryyovd2ykb0rkr I am having a hard time figuring out exactly how much higher should I make it fly? Maybe you can post a screen so that I can have a rough idea of how high it is and how much higher it should be.
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this new version made the game crash?!
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hmmm ... ok I'll try again tomorrow.
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Now that i think about it there is one thing that comes to my mind. Here's the last entry for the day ... if it still crashes then I'll need to adapt walkforward to work as an idle. http://www.mediafire.com/?w7l2lbhdjjdnnl5
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^ Anyone tried this last one yet?
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yeah, it crashed also
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I tried it out, and the Betty Netch crashes the CS and cannot even get placed in the game world for play-testing. But it will be really exciting to have Netches again when this gets straightened out. We appreciate all your hard work.
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Just to clarify, this *is* a Morrowind mod, right?
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No, Hashmi put this in the wrong forum, but never did get it to work. Eloth has redone both Betty Netch and Bull Netch with "some" havok so they are lootable. These are both included in the v016 Master along with updated Alit, Nix-Hound, and Karoguti.
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