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[REL\WIP] Improved Telvanni Architecture

Submitted by qwertyasdfgh on

Well, since Great House Telvanni is truly the greatest House of all :) I figured they deserve a little improvement in architecture models.

Here's the general direction I'm going:

 

I will follow this release scheme:

I. "Simple" models
Includes all separate roots and other relatively simple stuff.

bigroot01                done
bigroot02                done
brace01                  done
bridge curved          done
council hall              done
dock01                   done
dock main               done
doorway01             done
doorway02             done
gateway great         done
hook                      done
platform01             done
platform02             done
pole hooked           done
rootball                  done
root01                   done
root02                   done
root03                   done
root04                   done
root05                   done
root06                   done
root arch                done
root bridge             done
root hook               done
root lendsplit          done
root spikes01         done
root stem              done 
root XL02              done
root XL03              done
slavemarket           done
spiralramp             done
tunnel                   done

Status: Released v.1.0
Download (MediaFire)

II. Stairs
Stairs are a little bit more complicated, because right now they are too steep and can't be navigated without jumping.

housestem01           in progress
housestem02
housestem03
stair01
stair 90R short
stair 90L short
stair R curve
stair L curve
stair spiral

Progress: 10%

III. Complex buildings
Includes all models, using different textures which are supposed to match and "contunue" each other. I am not yet sure how I'll make these.

housepod01         in progress
housepod02
housepod03
housepod04
clawgrowth01       in progress
clawgrowth02
manor01
manor02
tower seedling
tower strght lrg
turret01              in progress
turret02

Progress: 15%

IV. Additional models
These are objects not used in vanilla game, but used in mods (Tamriel Rebuilt, for ex.)

dormer
root spikes02
root XL01
tower bent

Progress: none

Karma: 1 (1 votes)
Last edited by qwertyasdfgh on 20 Jul 2013 - 14:10.

That looks natural to me, good work on those models.

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It's release time! cheeky

Part 1 is now officially available for download.

Features:
- 32 completely reworked models
- new textures, independant from Shivering Isles expansion
- all meshes run through PyFFI 2.1.11

Download now!

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Thanks qwertyasdfgh

Execellent on your Behalf as Always the Detail stands out well in Game

Thanks

Attachments

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Started Part 2 today:

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Really quality work, Qwerty. You can't tell their remakes until you compare them with the originals, because they're so true to memory, but when you do compare them it's stunning how much better your models look. Keep up the awesome work!

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You missed pictures with roots, didn't you? cheeky

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Yes, yes I did. :D
Looks great. What is that, amber or fungus?
Almost has a bit of shivering isles feel to it. :D

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It's amber (or at least I think so).
Here's how original model loos like:

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Weird! Whatever it was/is, it sure looks better now. :D

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Your doing a great job with this. I was wondering though, when I play it Telvanni buldings are crash happy or not complete. Is there anything you would like me to work on with you? Have you been able to finish the interiors yet? I am new to modding but a real quick learner and House Telvanni is part of why I loved Morrowind so much. Its my favorite game of all time because of how brutish, evil, and powerful the Telvanni were! Sadly Dragonborn came out and I paid money thinking that the Telvanni were going to make a reappearance or in the least give you an awesome home alsa only a pissant room next to Neloth. I want the full thing! Let me help you make the Telvanni great!

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Looks great Qwerty, adding it now.

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I actually was working with Qwerky for a while but I guess I was to much of a profectionist or also we did have two diffrent point of views. What I wanted to do was make it so some of the buildings like the houses where built as one model instead of creating a bunch of models so we could add animation to the big buildings. I don't know I could be definently wrong about Qwerky, he could also be just as easly to busy to work on it. Oh well but I have been working on a concept for the houses but I'm afraid I can't really work on it anymore at this point so if you want you could work on some stuff. just talk to eloth and he'll tell ya what to do. Also I'll give ya some pointers if ya want I have been working in blender for a while as well.

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This is great. It'll really spruce up Tel Uvirith!

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Qwerty has some serious talent for the organic architecture of the Telvanni. This is INSANE. 

 

I am eagerly waiting for his next update. I do hope that we were able to sneak into his mage lab and borrow some of his work for Skywind :D

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Thanks for your work on this mod !  :)

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