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Making custom animated grass

Submitted by zilav on

http://www.darkcreations.org/forums/topic/4230-100-custom-grass-pyandonean-islands-tuto01/

Anthelius, where are you? :)

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Last edited by grumpycat on 8 Dec 2014 - 18:27.

That is seriously one awesome tutorial! We should be able to get some sweet grasses going for every region with some dedicated people. Skywind is using the boring Skyrim ones, so yes the ground looks a lot like Scandinavian Alpines at the moment, which is never as immersive as something that looks like it would grow from a region of Vvardenfell.

Thinking caps people. Prickly dead grass for the Red Mountain and its surround, Savanna grass for grazelands, mushroom dominated for Ascadian Isles...what else?

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yes I've tried to convert some grass mods for skywind as well but I haven't shared them because of the animation issue (the "vurt grouncover" mod for morrowind is quite good) . It seems the process is quite complicated, maybe we'd better retexture some original grass meshes.

I'll try to see if it's possible to use it to fix skyblivion grass.

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