| Attachment | Size |
|---|---|
| chorrol.7z | 2.53 MB |
Some small work done within the Chorrol worldspace.
Plug-in & FaceGen meshes/textures (12 June 2013) attached to this message
NPCs edited (43 faces edited; all NPCs within the Chorrol worldspace)
ALL Chorrol NPCs edited on this UESP list except for the following:
Areldur
Kellen
ALL under Weynon Prior category
ALL under Stables category
Antus Odil
Rallus Odil
Wallace
NOTE Stats, AI Data, and Spells were changed, but are temporary until final revision. Relationships have also been set up for NPCs where appropriate (such as hubsand-wife, father-sons)
Interiors navmeshed (all 58 done, but still need to be finalized when meshes fixed)
SKIPPED due to test or empty cells: TES4Chorrol, TES4ChorrolArena, TES4ChorrolCastle, TES4ChorrolExt, TES4ChorrolStable
NOTE: TES4ChorrolHouseForSale was navmeshed without the added furnishings toggled on. Navcut collission boxes can be added later whose enable parents are the purchased furniture parents.
TES4NorthernGoodsAndTrade
Navmesh is finished, but still needs its cover drawn and then finalized so it can link to the Chorrol worldspace.
Here's what I added and edited in the ported data. Maybe it could be used as a guideline for the rest of the cells, but I haven't looked into Skywind so there might already be a standard set.
Location = TES4ChorrolNorthernGoodsAndTradeLocation
* Keywords: LocTypeDwelling, LocTypeStore
* Incomplete data:
- Parent location: will need to be linked to a TES4ChorrolWorldLocation once it's been created.
Seed-Neeus
Dialogue and AI missing, so the merchant services haven't been tested yet. Stats were set to their TESIV equivalent; not sure if there's standard for how the ported gameplay data should be managed because of levelling differences in the games. Besides that, everything should be ready.
Actor Flags = Essential, Unique
Traits = NONE (Skin), FemaleArgonian (VoiceType)*
Stats = Lv. 6, Auto calc stats, TrainerSpeechcraftExpert (Class)
Factions = Ported data + JobTrainerFaction, JobTrainerSpeechcraftFaction
Relationships = Mother to TES4DarMa**
AI Data = Unaggressive, Average (Conf.), Allies (Assist.)
Inventory = TES4SeedNeeusOutfit (Outfit)*** + ported data
Dar-Ma
About the same number of edits and additions made to Dar-Ma.
Actor Flags = Essential, Unique
Traits = NONE (Skin), 40 (Weight), FemaleArgonian (VoiceType)*
Stats = Lv. 6, Auto calc stats, CombatScout (Class)
Relationships = Daughter to TES4SeedNeeus**
AI Data = Unaggressive, Brave (Conf.), Allies (Assist.), 80 (Energy)
Inventory = TES4DarMaOutfit (Outfit)*** + ported data
* VoiceType - since each race in Oblivion had one voice type in the folder structure, maybe voice types can be created in the future with the name format: TES4<Race name>Voice
** Relationships - this data type didn't exist in TESIV, but it could be added to select NPCs when appropriate to maintain AI interactions.
*** Outfits - TESV NPCs don't equip armor/clothing in their inventory unless they're contained within a preset outfit, so I went ahead and created two unique outfits, one for each of the edited NPCs. The outfits contain the original clothing they came with from the ported data.

Looks sick, keep up the good
Looks sick, keep up the good work!