Strength =>
Intelligence =>
Willpower =>
Agility =>
Speed => (SpeedMult)?
Endurance => Stamina
Personality =>
Luck =>
Health => Health
Magicka => Magicka
Fatigue =>
Encumbrance => InventoryWeight | CarryWeight
Armorer => Smithing
Athletics =>
Blade =>
Block => Block
Blunt =>
HandToHand => MeleeDamage | UnarmedDamage
HeavyArmor => HeavyArmor
Alchemy => Alchemy
Alteration => Alteration
Conjuration => Conjuration
Destruction => Destruction
Illusion => Illusion
Mysticism => (Enchanting)?
Restoration => Restoration
Acrobatics =>
LightArmor => LightArmor
Marksman => Marksman
Mercantile =>
Security => Lockpicking
Sneak => Sneak
Speechcraft => Speechcraft
Aggression => Aggression
Confidence => Confidence
Energy => Energy
Responsibility =>
Bounty =>
Fame => Fame "unused"
Infamy => Infamy "unused"
MagickaMultiplier => MagickaRate
NightEyeBonus => NightEye
AttackBonus => attackDamageMult
DefendBonus =>
CastingPenalty =>
Blindness =>
Chameleon =>
Invisibility => Invisibility
Paralysis => Paralysis
Silence =>
Confusion =>
DetectItemRange =>
SpellAbsorbChance =>
SpellReflectChance =>
SwimSpeedMultiplier =>
WaterBreathing => WaterBreathing
WaterWalking => WaterWalking
StuntedMagicka =>
DetectLifeRange => DetectLifeRange
ReflectDamage =>
Telekinesis =>
ResistFire => FireResist
ResistFrost => FrostResist
ResistDisease => DiseaseResist
ResistMagic => MagicResist
ResistNormalWeapons =>
ResistParalysis =>
ResistPoison => PoisonResist
ResistShock => ElectricResist
Vampirism =>
Darkness =>
ResistWaterDamage =>
=> OneHanded
=> TwoHanded
=> Pickpocket
=> Enchanting (WTF?)
=> Morality
=> Mood
=> Assistance
=> WaitingForPlayer
=> HealRate
=> StaminaRate
=> SpeedMult
=> ShoutRecoveryMult
=> WeaponSpeedMult
=> CritChance
=> Mass
=> VoicePoints
=> VoiceRate
=> DamageResist
=> JumpingBonus
=> WardPower
=> WardDeflection
=> EquippedItemCharge
=> EquippedStaffCharge
=> ArmorPerks
=> ShieldPerks
=> BowSpeedBonus
=> DragonSouls
"Obsolete/Unused
=> CombatHealthRegenMultMod
=> CombatHealthRegenMultPowerMod
=> PerceptionCondition
=> EnduranceCondition
=> LeftAttackCondition
=> RightAttackCondition
=> LeftMobilityCondition
=> RightMobilityCondition
=> BrainCondition
=> IgnoreCrippledLimbs
=> FavorActive
=> FavorPointsBonus
=> FavorsPerDay
=> FavorsPerDayTimer
=> BypassVendorStolenCheck
=> BypassVendorKeywordCheck
=> LastBribedIntimidated
=> LastFlattered
Mon, 07/01/2013 - 16:55
#1
Something Ormin asked me to do...
Edited by: grumpycat on 03/14/2014 - 22:27

It's for Ormin's script converter I think.
thermador wrote:
Hmm. You may be right. I'm not sure how these will be converted..
It seems that fatigue would go UP, numerically, as Stamina goes DOWN.
Though, I just don't know, either way. If nothing else, I hope that this will make things a little faster for him. There are other things, that I was just afraid to add in, like the fact that pickpocketing would probably go with lockpicking, under "security".. I just didn't want to complicate things for him. He'll know what to do with this.
Wow, thanks! That's really highly appreciated ;)
Surely will credit you for this one :P
brent333 wrote:
You'd think so, but the Fatigue stat is mysteriously named. Fatigue and Stamina are the exact same attribute, it was just renamed to Stamina starting in Skyrim. So if Fatigue would go up, so would Stamina.