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Tribunal Temple Quests

Submitted by SBB64 on

I have finished building out the temple's questline. Just going through it all now and finding that there is so much more still to do in parts of Morrowind. Several shrines have everyone fighting each other (which makes it easier for you). But all the treasure is flagged as stolen. I've found several important enemies to be flagged as disabled by default. I have an issue with that because the dialogs allow you to already defeat this enemy and still get credit for it for the quest (I know not all do this, but the Temple quest do).

I'll upload it all here by the weekend. I want run through a few more times and make some Objective tweaks.

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Last edited by grumpycat on 8 Dec 2013 - 18:50.

Issues so far:

Seven Graces -
PuzzleCanal script needs to be created, otherwise you have to TCL through the forcefield to the daedra.
Chest of Silver Longswords looks empty but that is because the sword has no name and no mesh assigned to it.
Compassion -
Bulfim,the orc, just repeats that "You shouldn't be here" and therefore you can't talk to her for healing.
Ghostgate, Tower of Dusk -
There are some strange breaks in the hallway meshes that have gaps between sections.
Disabled objects -
Bjadmund, Raxle Berne, and Delvan Andarys are all disabled on startup. But these quests allow you to kill them prior to the quest, so I changed them to be enabled. Other items I only enabled during the quest as they should be.
Hair Shirt -
Feril only has a sword in his corpse's inventory but the quest item is in his actor inventory.
Four Corners -
Had to move dialog topics out of DagonFel and into each quest. This fixed the problem of Tholer not giving the next phase. Other option could be to merge the four quests into one large quest.
Compassion, MinistryHeathen, and CuringTouch -
Dialogs with diseased person were all broken, dialogs either under the MDQ dialog block or tied to diseas topic. In either case, moving to quest fixed the dialog.

Other snag I can think of is when using a cure disease spell on people. I don't know enough about scripting to check for this. So those quests only track if you gave a potion to the person.

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Here are the quests. I'm back to having the problem of some quests not firing even if I use the console to force stages, the quest just stays at 0. As posted above, there are also tons of other problems that need to be fixed beyond this package. But it should allow testers to follow the quest line for the most part.

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SBB_TTempleQuests.rar (external) 221.85 KB

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SBB64
Ghostgate, Tower of Dusk -
There are some strange breaks in the hallway meshes that have gaps between


I remember Eloth fixing that before, but the fix was undone in a future update.


EDIT:
Fixed it my self, tell me if there are anymore.

Oh, and nice job with the quests!
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The final run through of the Temple quests. I fixed some alias references that were causing some quests to never trigger. Also modified some shrines to be "public" so the people inside stopped telling me I shouldn't be there.

As a side issue, I updated the quest givers to raise their relationships to 1 after the second quest each gives. This removes some of the less friendly comments they make to the Outlander.

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SBB_TTempleQuestsFinal.rar (external) 226.12 KB

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nice !

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Just out of curiosity, is it possible to acquire the Potion of Rising Force needed to activate the Shrine of Daring?  I'm playing through it right now and I can't find anyone selling any, and I was wondering if it was a problem with the fact that levitation isn't a spell anymore in Oblivion.

I know it's not a bug, necessarily, but it seems problematic.  That, or I'm just missing it in a merchant's inventory entirely.

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Nevermind.  It looks like it's just a problem where the merchants that sell the appropriate potion in the original Morrowind do not have the potion in this version.

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You can get some from Caius in the main quest when you need to go see divaith fyr, I just tested couple of nights ago.

Just search for "rising" in the console and add yourself a potion. That's not cheating, that's testing ;)

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Danso has some in her inventory. Same as in the original game. She is the one standing outside the High Fane area in the long archway.

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So we now have version 8.2 which includes the standardized guild advancement scripts. Therefore, I have updated the Temple questline to use the new scripts. I've also added some improvements over the original series.

The Puzzle Canal before didn't have the script needed to drop the forcefield and allow you to finish this quest. I have tied a script to one of the staircases to now drop the forcefield once you get below a HP percentage. It isn't pretty and only applied to one staircase. I could have sworn the original game triggered this anywhere in the water but I only see the script applied there like I did here.

Other issue on this quest is the Silver Sword. The silver longsword currently has no name and no graphics tied to it. So I updated the weapon using the standard Skyrim graphic for the sword. This will hopefully get updated by whoever is working on the weapons for Skywind.

There are 3 quests which require you to cure disease on somebody. Before this version, only giving them a potion advanced the quest. I have finally figured out how to check if someone put a magic effect on you. This allows the three quests to now use either potions or Rilm's Gift (actually any spell which has a cure common disease effect should work).

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SBB_TTempleQuestsNewVersion.rar (external) 229.32 KB

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Excellent SBB64 :)

I will review and debug next week (I'm away for the week-end) and then it's a merge :)

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SBB64, I have debbuged and merged the temple questline :)

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Yay!
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Cool, I guess I should redo the Cult questline to use the advancement script as well. Where are we on the other questlines? I haven't seen posted for the fighters or thieves in ages now.

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Thieves Guild was reserved by Thermador but I haven't seen him online for a while. I'll check next time I see him.

Fighters Guild was started a long while ago. With all the changes that happened in the master, I need to check if it's salvageable.

I started hlaalu today.

And yes if you can update the Imperial cult, would be great :)

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