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Seyda Neen quests

Submitted by SBB64 on
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Here are the quests in the Seyda Neen town. Fargoth's Ring is already done, so that isn't included. I did:

Death of a Taxman

Vodunius Nuccius

Fargoth's Hiding Place

However, the Hiding Place quest still needs somebody to script Fargoth walking over to the stump and placing his items into it. That kind of code is beyond me at this point. I did try to script the stump to add in the items but supposedly Skyrim doesn't allow container objects to use the AddItem() function. Looking at the Dawnbreaker scripts, an Alias to a Location Reference is used. It seems really complicated just to add 3 items to 1 container.

So until that code can be added, this quest will stop at stage 30 and won't complete.

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Last edited by grumpycat on 8 Dec 2013 - 19:02.

Sweet I have some voices for a couple of these quests! Haha now I can finish fargoth!
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Nice work!

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Death of a Taxman -> OK

Vodunius Nuccius -> OK

Fargoth's hiding places -> OK (mostly)

For these three quest, I have updated a few things, with regards to dialogues mostly. For Fargoth, I have added a scene that is played every night (depending on the quest advancement) where Fargoth goes to the hollow tree. A script at the end of the scene updates the content of the container.

A package is used on Fargoth's alias to start the scene.

Unfortunately I can't test completely now because halfway to the hiding place, the navmeshing is broken so Fargoth stops walking. I need someone to fix it to continue testing. When it's completed I'll merge it to the master.

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These 3 quests have been merged in v0.8.1

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I noticed Death of a Taxman quest starts up when ever you start Skywind.

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What do you mean it starts ? You mean you have a journal update ? When I tested, this happened only when you found the body and read the tax records...

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I just created a new player, found and returned Fargoth's ring and I don't have any journal entries for the Taxman quest.

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actually, I experienced the same in v0.8.1. I was jus hanging around in Seyda Neen near the lighthouse when the quest started, telling me to report the death of what's-his-name....

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Maybe condition or script somewhere is wrong, dude dies and it thinks you saw it if your anywhere in Seyda neen
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Can someone make the falling guy just out side of Seyda neen? http://www.uesp.net/wiki/Morrowind:A_Falling_Wizard


 

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Gigaflare this has been done and will be merged into the next dev release. See here:

http://morroblivion.com/forums/skyrim/skywind-mod-releases/3306?page=3#comment-42901

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Ehamloptiran

Gigaflare this has been done and will be merged into the next dev release. See here:

http://morroblivion.com/forums/skyrim/skywind-mod-releases/3306?page=3#comment-42901

[External image]

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