Here it is: This is the completed version of the previous voice over mod. I added around 5000 new lines of fully voiced dialogue and merged it with the previous releases for Tribunal and Bloodmoon. This amounts to circa 7000 voice lines. This includes all of the Greetings as well remarks on stealing, barter menus etc. and goodbyes for every race. I completely redid all the races that were already "done" as well. Just to give you an idea of how different this will be: The woodelves had exactly 9 Greetings that they would give you, now they can choose from 138. This is the approximate number for Greetings for every race. The big exception are the dunmer who have 223 greetings to choose from now, as opposed to the 25 from the previous version. I also gave the Khajiit, Nords and Redguards their voices back.
NPCs will now, based on their disposition towards you, remark on such things as:
- Your health
- If you're diseased
- If you're a vampire
- your faction relation
- Your gender
- Your race
- What you're wearing
- If you're wearing nothing at all
- If you finished the main quest.
- Your fame
- Your bounty
- What city you're in
- the weather
Each race also has all their idle dialogue added. In this version I integrated the idle capability scripting. Removing it and using the plugin separately won't work because the original mod checks for the "no rumors" option on NPCs, which is something that all the Morrowind NPCs have. I did not do the vampire attack and hit sounds, they're just too many (around 400) for around 20 characters that you'll probably fight for only 5 minutes. This took quite some time to complete, so I really hope you enjoy this. If you find any bugs or have other comments, please tell me.
v1.3 for Morroblivion v66 (Google Drive)
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This is the description of the old Idle dialogue plugin.
"No, don't eat the skin, for gods sake. You don't know where it's been."
I have to admit that Bloodmoon is probably my favourite Morrowind expansion. Going through Morroblivion Solstheim there was something missing however. It was the voiceover that all of Solstheim's inabitants had. Especially their idle dialogue lines.
Vanilla Oblivion didn't have any Idle dialogue (or rather monologue, because most of the lines are uttered to themselves, sometimes disturbing, often hilarious). However 86 lines of idle dialogue lines were recorded and shipped with the game that were never used ingame though. This was fixed by Shadow-She-Wolf's mod Idle Dialogues.
This is were my mod takes off. Using Shadow-She-Wolf's mod as a foundation I restored all of the 212 unique generic idle dialogue lines that were in Bloodmoon. Finally NPCs can talk to themselves. This mod only affects NPCs in the Solstheim area. For the mod to work though, you have to at least been in a Solstheim exterior cell once for a few seconds. After that it's working again. Changing from the Morrowind worldpsace to another from within the Solstheim region will also break this mod, as in, if you use Mark/Recall to Mournhold, the people will say things like: "So, this tooth-paste-stuff... what's it for? Fixing old teeth?" Just like the one it's based on, this mod requires OSE to work.
Edit: Now also with all the quest and NPC specific greetings. In full, 627 lines of spoken, original dialogue. This is all of the dialogue that was in Bloodmoon as far as I'm concerned. All except for the Glenmoril Raven because that's not in the esm yet.
v1.1: found a flaw in the scripting that didn't happen before the latest version and two wrong voice files.
v1.2: All of Tribunal's voiced Dialogue integrated. (Over 700 lines of dialogue)
v1.3: Released for Morroblivion v66+ includes worldspace header fix
Enjoy

Thanks Brainslasher Noting in
Thanks Brainslasher
Noting in here to Effect Digital Dialogue. Voice files.