Hey there, this is just going to be an ongoing compilation of irregularities that I spot in Morroblivion as I complete the Mainquest and then beyond. Nothing here is an attack on anyone's work and simply for information purposes and discussion. I will attempt to go back and fix as much as I can after said Mainquest.
(Also its possible any bugs are simply confined to my version!! Feedback!!)
Game Play
|The red hand from stolen objects is not supposed to be in Morrowind and is potentially a game breaker (No one should magically know that pot you lifted in Balmora is hot property)
|NPC's can move through cells (Doors etc)
|Merchants gold does not decrease when you sell to them
|Merchants are not stationary
|Items such as full Orcish are being sold (Eg. Balmora. This makes such items no longer rare and worth the hours searching for them)
|Vivecs sermons (The books) do not give skill rewards
Files
|I installed just using the "Installation" files and experienced crashes and missing meshes. Then I used the "Support" files and all errors experienced were eliminated
Creatures
|Steam Centurion - had no sound
|Centurion Spider - had no placeholder (Invisible)
Quests
|Main Quest
- Marker for the Dewmer Puzzle Box points to NPC Boss Crito
- Dreams from Dagoth Ur coming far too early in the storyline???
|Death of a taxman - You cannot exact justice on the culprit as he does not attack you after you condemn him. If you initiate the conflict the guards rush to his aid.
Seyda Neen
|Nuccius's cursed ring - Is very overpriced and its effect is now constant instead of a one off cast then recharge (So it will kill you if you wear it)
*** Would love some feedback!!!!
Last edited by Deavan on 30 Nov 2010 - 20:01.

wow