OK, I want to get the lute loop animation to be triggered, and then be shut off at the end of the scene. It's not listed in the idles as far as I can tell. AnimObjectLuteLoop.hkx is the animation name if that helps.
Or do I need to use the AnimObject AnimObjectLute?
Last edited by grumpycat on 14 Mar 2014 - 20:34.

I can find the animation in
I can find the animation in the animation list of the character, but I do not know how to implement it, bump.