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[Main Quest, v060] Vivec says we have nothing to discuss ...

Submitted by Morgan on

Hi there,

I've recently reinstalled Oblivion and Morroblivion, and am having a great time with both. Congrats to you all for the sterling work!

I'm just having a bit of trouble with the main quest. Every time I go to see Vivec, as part of the 'Meet Vivec' quest, he tells me that I'm uninvited, have nothing to discuss, etc. No matter what I do, he keeps on like this, which means I can't talk to him/continue the main quest. I've googled the forums on this, and though I've found a few references to people facing similar issues, I can't find anything that would help.

I've made sure that all of the prerequisite quests have been done correctly (see here: http://steamcommunity.com/id/goats_ebooks/screenshots/?appid=22330), I've spoken to the archcanon, got the key from him, etc., and everything should be working perfectly, a la Morrowind. I haven't previously consoled the door open or anything either - I'm not sure what's causing the error.

After watching a few people's 'Let's Plays' of Morroblivion, I have to conclude that the only issue must be one or more of the mods I'm running. With the modpack I got, there are quite a few:

Mods loadedOblivion.esm
Morrowind_ob.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Fran Armor Add-on.esp
Fran_Lv30Item_Maltz.esp
Vvardenfell_Imports.esp
ExnemRuneskulls.esp
FCOM_ExnemRuneskulls.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
ArmamentariumArtifacts.esp
FCOM_Convergence.esp
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Hunting & Crafting.esp
OOO-WaterFish.esp
Morrowind_ob - MorroblivionTreeReplacer.esp
Morrowind_ob - Morroblivion Maps.esp
Morrowind_ob - Conversation.esp
Knights.esp
Knights - Unofficial Patch.esp
FCOM_Knights.esp
Cobl Races.esp
Mart's Monster Mod - Resized Races.esp
Bashed Patch, 0.esp
Oblivion_XP_-_Morroblivion.esp
Morrowind_ob - Unique Grass.esp
Morrowind_ob.esp
Morroblivion_Chargen_And_Transport_Mod_v10.esp
DZ_Auto_Harvest.esp
Oblivion XP.esp
Morrowind_ob - UCWUS.esp

Is there anything there that would leap out at you as causing the problem? I'd rather not have to go back and start disabling this or that mod, as it could end up causing lots of problems ... but if that's absolutely the only way, then I can certainly have a go.

Better yet would be some advice on how to advance the quest/change the variables so that Vivec does have something to discuss with me, using the console. I'm a bit of a newbie with advanced modding, so I wouldn't want to try this myself, but would appreciate some guidance on this.

Thanks!

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From the screenshot of your journal it looks like the quest is on correct stage and Vivec should talk to you.

The only esp I see in your load order which could interfere with this is:

Oblivion_XP_-_Morroblivion.esp

Where did you get that? Or could you post this esp here so I take a look on what it does?

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Well, whaddya know, disabling that mod DID IT!

Thankyou for the very swift replies, qwerty, roxon - wow, I've known professional customer service providers take longer to get back to me. smiley

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You did well i through it off in V054 Kept Crashing Game.

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Yeah, readme says it was made for v0.37 so it's really outdated now and can cause all sorts of issues.

It doesn't look hard to update it for the current master, though.

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Do you want the Core file to Check

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