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[WIP] Cyrodiil and Morrowind of 4th era 201

Submitted by SupremeEpicness on

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This is a [WIP] Thread discussing my 4E cyrodiil mod.

What is in the mod so far:

new assets [External image][External image]

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more unique and interesting landscape:[External image]

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^note some of these pictures are kinda old. It looks a lot better now. :)

Castles:

Cheydinhal:[External image]

Skingrad:[External image]

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chorrol:

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Imperial City:[External image]

Better Cities:[External image][External image][External image][External image][External image][External image]Weather:

 overcast

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275 spells(so far) Overhauled spell system(including the ability to upgrade spells). Air and Earth spells. Earth spells absorb lightning spell but move (much) slower. Air spell extinguish fire spells and mover pretty fast and can knock down enemies but do little damage

Spell creation( it would take a very long time to explain, maybe later)

Solar and Lunar spell. they're much harder to find and learn but the don't have the weaknesses of their fire and ice/water equivalents.

New enchantments and staffs as well.

I recreated SB's under market mod

What's planed:

Time travel based quests. let's say the dovahkiin is in a dungeon and he comes up to a bridge that's lifted. yada yada yada time spell. anyway you then go back in time and play as the here of kvatch and lower the bridge in the past. Then in the future the bridge is lowered. stuff like that keep you changing time lines and what not. There are also time anomalies that allow the dovahkiin to alter the past.

I also might make a town or something called "mir corrup" It's mentioned in Morrowind, Oblvion and Skyrim but it's never seen... weird.

Before you ask, yes, I am doing a 4th era Morrowind too, but it's far less complete. 

The Third picture (the wind mill one) is more accurate to the ingame appearance. I used the skyrim print screen function rather then the usually way.

What I must do before a beta release:

Finish city detailing (make current cities better along with finishing Sutch).Finish landscape detail (make all the landscapes of cyrodiil better and more unique). populate Cyrodiil (just need to place npc and enemies in cyrodiil).Clutter city interiors. Combine the 4E esp into the custom 4E esm.

Also If anyone has any suggestions please say what you have in mind.

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Last edited by SupremeEpicness on 21 Mar 2013 - 14:31.

Almost died, the day before my computer crashed I moved all my work to an SD card (lucky). Anyway I haven't logged on in a while but I still do come the the site regularly.

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i would just like to say that i love what the team has done so far with this mod, revisiting Cyrodiil in Skyrims Graphics and play style feels awesome. even the mods i downloaded worked without a problem

the only shame is that the 0.1 version crashes a lot when walking through a city, but i am sure a lot of those have either been improved or are being improved in the meantime. i can't wait to see the 0.2 Alpha stage and see what has changed.

i wish i could contribute something to an ambitious project like this, but i lack the skill to mod in RPG games. i could post a few quest ideas when the time is right for it, but until them consider me a fan of the mod who eagerly awaits its progresscool and screenshots ^^

@SupremeEpicness: a lucky escape indeed, hope your computer is back to its former self by now.

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Yeah, can't wait for a release. =p

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I have a lore reason for the massive Thalmor headquarters in the middle of nowhere that you can use if you like it: Middle of nowhere is partly because it started off as a rather large fort, partly so that the common rabble can't snoop easily. The massive size is because it's where they decided to keep most of their archives that would be of use in Cyrodiil(and they decided here because it'd be harder for people to slip in and steal the archives so far from everywhere). Also, since Cyrodiil is in the centre of Tamriel, they keep a lot of diplomats and troops there because they aren't that far from most provinces unlike Alinor. The place was originally expanded from a fort used in the Great War to a massive castle because a lot of Thalmor ended up passing by and staying at the fort on their way to other parts of Cyrodiil. This made them start using it as a meeting place and a place to get assignments, since so many already passed it by. This caused even more traffic so they started using it for other purposes and it all snowballed from there.

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Is this still being worked on?

If not would it be possible to have as is release, im dying to wonder around a cyrodiil on skyrims timeline :p

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This is currently paused, as skyblivion needs to be more complete. I might return to this later after skyblivion is more fleshed out. If I worked on it now I would have to recreate many things twice, once for this and again for skyblivion. So as of right now it's paused.

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Здраствуйте, я буду писать на русском, потому что мой английский хуже гугл переводчика.

Я заинтересован в разработке Skyoblivion 4 эры. В частности меня интересует разработка мира Дрожащих Островов. Я умеют работать с ландшафтом и интерьерами. Из файла skyoblivion.esm мне удалось вытянуть мир SI, однако текстуры ландшафта деформированы. При чем это не только альфа текстуры, а неправильное текстурирование в виде квадратов. Не знаю, может есть более современная версия где ландшафт не деформирован. Я хотел бы заняться переработкой мира SI и возможно разработал бы пару квестов, если бы кто-то их реализовал ( =) ), но эта проблема меня поставила в тупик и я никак не могу найти решение.

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Wait for Skyblivion 0.2

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I will be waiting

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Wait so this is basically the lore version of Skyblivion?

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No, this would be Skyrodiil (basically), because it hasn't go Oblivion's main quest or anything.

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