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My Morroblivion mod list

Submitted by Oblisgr on

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This is my Morroblivion mod list (mods i use)

Can you suggest me anything else? That will make the difference on my game.

I dont speak of Nudity mods etc...

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Well, your Morrowind_ob.esm is loaded incorrectly - it should be second, right after Oblivion.esm

With the latest version of Shield on Back you only need ShieldOnBack.esm - esp files are redundant.
(Also, it doesn't currently have a patch for Morroblivion so not all shields will be put on back)

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Yes you are right about esp. I fixed that.

About shield on back I know it doesnt support all shields. Especially morroblivion. Anyway..

Can you suggest me any essential mods that are not in my list? Mechanism, gravity, and lore for morroblivion?

Also is there any late 0.60 upgrade for OblivionXP? I really love to have xp in Oblivion.

Thanks

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Mods made specifically for Morroblivion are listed here. Pick whichever you like.

As for other 'essential' mods - I don't think there will ever be a consensus on this. Everyone have different tastes :)
Maybe, install Enhanced Economy - it will make barter work more like it did in Morrowind.
I can post mods I use, but it's a long list :)

Also is there any late 0.60 upgrade for OblivionXP? I really love to have xp in Oblivion.

Not at the moment. Internal support for Oblivion XP will (hopefully) come in v061.
In the meantime, you can still use ObXP with Morroblivion, but you will be getting some default XP reward for quests and not a customized one.

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Only a thing deactivate dssplatter.esp it is know to cause savegame corruption according to better oblivion sorting software

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Thanks for info :)

How I know which mods from the list are already merged in the main file?

 

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From the list I posted? None.

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Hello,

If you would like some realism mods, these two are ones I've used for a long time:

Basic Primary Needs - Requires eating, drinking and sleeping: http://oblivion.nexusmods.com/mods/37088/?

Basic Personal Hygiene - Bathing mod: http://oblivion.nexusmods.com/mods/42038/?

 

These two are spell mods that you need to be in Cyrodiil to get, but the spells can be used in Morroblivion:

The Lost Telvanni Codex - Adds a book that gives one of many Morrowind-esque spells upon reading, along with a challenge to earn the spell. These are new spell effects that really compliment Morroblivion: http://oblivion.nexusmods.com/mods/4120//?

Midas Magic Spells - Adds over 200 new spells to create with ingredients, but you have to be in Cyrodiil to get most of the ingredients and to create the spells: http://oblivion.nexusmods.com/mods/9562/?

 

These two are combat mods that have become must-haves for me for years. I prefer them over Deadly Reflex and UVIII, but they do work fairly well with either:

Duke Patrick's Melee Combat - Overhauls the game combat system by changing weapon damage dynamically for all weapons (even mod ones) and adds directional combat attacks: http://tesalliance.org/forums/index.php?/files/file/914-duke-patricks-melee-combat-no-recoil/

Duke Patrick's Combat Archery - Overhauls archery by changing bow/arrow damage dynamically for all weapons (even mod ones) and adds locational damage. Bows are FAR more deadly and realistic with this mod (as they should be!) but also adds realistic challenges to aiming and drawing back the string. If I could no longer have this mod, I could no longer play Oblivion: http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/

 

If you have any questions, let me know!

Best regards,

Jessica

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very good thanks.

I tried the economical mod and since then my Morroblivion crushes and crushes, even if i had disabled the mod. hahaha :P

I created the total mess :P

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