Morroblivion - Silt Strider Overhaul
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Merged into Morroblivion v066
This mod will attempt to bring more detail and diversity into Morroblivion's silt strider travel network.
Features:
* Better visual quality (100% done)
- Higher resolution silt strider textures + improved UV-maps
* Restored silt strider sounds (100% done)
- A random chance of playing one of the 5 sound effects
- Sounds have high radius, so you can usually hear strider's moans from most parts of the city
* Silt strider diversity (~45% done)
- I want to make all the silt striders in Morrowind look different from each other
- Every silt strider will have unique features, depending on its location
* Cluttered silt strider ports (~15% done)
- I thought vanilla strider ports were kinda small and empty. This mod will expand them and add some new items (mostly crates, sacks and barrels) here and there.
* Expanding the network (0% done)
- I'm thinking of adding at least 1 new strider port - most likely in Sadrith Mora.
Screenshots:
New textures: 1 2
Seyda Neen Strider with some moss. It travels around swamps a lot, after all.
Seyda Neen Strider Port: Day Night
You can physically jump inside the cabin. Not much to do there, though.
Gnisis Strider
Khuul Strider
Post your ideas!
I'm starting this topic before release specifically for this. Post any ideas about how you think different silt striders may look. Or maybe you know some good artwork?
If you are familiar with Morrowind modding, were there any mods which done similar things?
In short, anyting I can use as inspiration is more than welcomed.

Finaly got around to Trying
Finaly got around to Trying Stryder does Well any Chance of a Platform for Player to Stand On, need a few more animations..I did not See this in Download Section
Well done qwertyasdfgh
Thanks
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