Hey guys, new guy here. Been watching the project for a while and thought it might be fun to contribute
So I started working on the Lanterns (I'll post a claim shortly) and have got a prototype going. I've got a model in game, but have a few quirks I'm having trouble figuring out.
I'm building the Lanterns off the skyrim torch file.
1. Collision Mesh
What is the best way to go about this. I've got a bhkConvexVertexShape going, but lantern just bounces all over the place and acts like it has little to no weight. Is there a good/better way to make it manually in 3ds?
2. Materials
In nifSkope under the BSSShaderTextureSet it shows Normals/Gloss on the same line. I'm assuming I get gloss in the Alpha channel of the Normals Map; am I right?
What about Specular Maps I don't see anywhere to use them. Do they exist?
What about animation, it might be nice to have a pulsing glow map. Any resources on how to do this?
Lastly any place to read up on how exactly tes treats the maps?
3. Location of light.
I'm not really sure how to move the light emitter to line up with the lanterns, or where to modify anything about that really.
Solved It
Here have a couple nice screens from Marmoset. Feed back is welcome and thanks for the help:
[External image]
[External image]
Feel Free to check out my portfolio: alexh3d.com

Nice, keep the great work
Nice, keep the great work up...