As a preview of the next release and in case you have constructive feedback, here is a fix for the map markers icons.
It means that Dwemer ruins now have a Dwemer ruin icon, mines are mines, shipwreck are shipwreck, etc... It still uses the vanilla Skyrim markers (unless you use a mod, but in this case it should match the category).
Hopefully it will ease the navigation on the map, since a lot of markers were not correctly categorized.
Here's a sample:

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but we will eventually create our own yes? It would be a nice touch
That is possible but I *believe* that you cannot create new types, just replace existing icons, so at least they will be correct sorted.
At least this means we can take the existing unique city markers and replace them with more appropriate symbols for the bigger settlements in Vvardenfell. Obviously we'll have to choose which cities are more important but Balmora-Vivec-Sadrith Mora & Ald'Ruhn are pretty obvious choices.
I have categorized city > town > settlement > shack
digitalparanoid wrote:
You can probably use some of the Dragonborn map markers, like the Telvanni and Redoran ones.
http://i.imgur.com/JE979.jpg
check 'DLC or unused' on the right. Quite odd, ingame they are named different. (name) represents editor name.
Here is a list of the unused, confirmed by usep.net:
Falkreath (Jarl's Longhouse), Smelter (Mine), Altar (Temple), Town (Generic) (Castle Dour), Standing Stone (Runestone)
Awesome!
Do Telvanni buildings have the Dragonborn icon, or are you leaving them as a standard house icon?
Cool, downloaded.
OP updated with new version using telvanni tower marker (dragonborn)
Could the Redoran City marker be used for Ald'Ruhn for example?
Also if we can replace markers would it be most logical to use the major city ones? Such as Whiterun and Solitude. Then you could use them for the major cities of Vvardenfell.
Then we could make it an optional mod or something?
http://morroblivion.com/forums/skyrim/skywind-development/4053
Here is a thread where we spoke about new map markers before, if anyone knows how to edit .swf files, then have fun.
Mehh wrote:
Could you not decompile them into Fla. files and then edit them in Flash?
http://www.filedropper.com/map
Here is the file if anyone wants to take a shot at it. From what I can tell it's a bunch of sprites, and a lot of scripts.
Just wanted to take a look at it, but do not even have adobe flash installed anymore.
Good friend of mine is pretty pro with flash. And I will ask him for his opinion on it.
I used a program called Flash Decompiler to take a look at it.
yeah I know, it has to be .fla since there is no possible way to edit .swf. They are stripped down and compressed to heavy. Not sure if its possible to convert, edit and convert back without loosing imported information. In most cases the converted .fla will be messed up a lot unfortunately.
Mehh, can you tell me if Actionscript2 or Actionscript3 was used?
Sadly I have no idea. The only thing I did was find the file, and open it with Flash Decompiler.
Even in its current form. This should be Merged ASAP!!!! Awesome job mate!
Bad news, since it's script based the .swf needs to be encoded. There are tools for that, but none of em work fluently. Without the source file it's very unlikely to do much with it, according to my friend. He does work with flash every day at his job, so he should know. And he will take a look at the file for us. But I would not spend much hope in it, sorry.
None of them work fluently? Well if they even work enough to do it, someone needs to knuckle down and get it done so that the custom markers can get in game, they are just so good.
This has been merged as is for now.
I was wondering if there were any plans to use these; http://morroblivion.com/forums/skyrim/skywind-development-forums/general-development/6498.
That's what I was talking about, Taj.
Well there's no problem from me to update the icons themselves later, like in this link.
But this is not complete as far as I know.
I am perplexed, the problem with a custom icon is you don't know how to, correct? In the creation kit, when selecting which icon to use for fast traveling, do you know where the list is taking its data from? If so, we could probably add our own, if you don't maybe searching the folder for that icon name as it appears on the list in the creation kit?
I actually wouldn't be surprised if it were hardcoded into the game, like a lot of other stuff. It's inconvenient, but an optional replacer would probably be our best bet.
The file is a .sfw - you'd need to find a way of adding new markers, simply because if you did it right now, the original Skyrim one's would be fully overwritten.