Bards of Vvardenfell
I have made the Bards who would play, play. Though I'm still waiting on some new music, I thought I'd share what I have so far, let me know if everything is working alright. Thanks.
Bards Added:
- Ales Julalanie - The Pilgrim's Rest in Molag Mar
- Chuna - Lucky's Lock Up in Balmora
- Dular gro-Buzga - The Rat in the Pot in Ald Ruhn
- Falena Hlaren - Fora's Hole in the Wall in Sadrith Mora
- Fathusa Girethi - Ald Skar Inn in Ald Ruhn
- Felvos Droryn - Black Shalk Inn in Vivec Foreign Quarter
- Joslin - Six Fishes in Ebonheart
- Muvis Moran - House of Earthly Delights in Suran

LIKE!
Awesome!!
I think it should be working right, but let me know if you spot anything. The only one I know for sure is that the audience doesn't always clap. Also accepting suggestions, within reason ;) .
I have a few maybe things I might want to add once I have some new songs to work with.
I also added idle markers and some light ai to the Suran Dancing Girls. If anyone knows how to make them dance, let me know, I could use your help.
what kind of music u use?
@donAllister & the rest of the Team:
I think it would be better if we would use the .xwm format over .wav at all times. Wave files are not compressed and give a massive size to any package. The CK does not allow the selection of .xwm as a valid sound file but TES5Edit can be used to set the correct file path. The files will play in the CK and in game as .xwm.
We could convert all .wav files from the entire Skywind asset package into .xwm to reduce the overall size plus make it look more professional.
donAllister I made a package for you to test, I'm not telling what to do its just something to consider, .xwm tools are included:
Iniquity wrote:
Lute, Flute and Drum. Or am I misunderstanding the question?
Sjors Boomschors wrote:
I'll have a look at it. I've not worked with that file type before.
Sjors, I thought I'd check, When I go to edit my sound descriptor and changes from the wav to a xwm of the same song, I don't see the xwm as an option.
Sjors Boomschors wrote:
Definitely. You can use wave all you want during dev but packaging should only contain xwm. There are tools that can convert in batch.
Again, I can't seem to use the xwm in a Sound Descriptor. Since all of the songs are run through Sound Descriptors, I'm not sure what I'm supposed to do here.
The CK does not allow the selection of .xwm as a valid sound file but TES5Edit can be used to set the correct file path.
Or, if that's the same as the dialogue, you can do all your configuration using wav and when you're ready to package, convert to xwm.
I have a 4 day weekend, I will give it a shot. If the songs still play well, I'll make the switch.
Updated.
Added new songs
Converted songs to xwm
A little clean up.
going to try it out again with a new installation of Skyrim/Skywind :)
I'll give some feedback.
Rebelzize wrote:
Sounds good, should be working fine, but let me know if you find anything.
Couldn't find this in the search, but here it is for people who missed it.