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donAllister
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Bards of Vvardenfell - Mod Release

Bards of Vvardenfell



I have made the Bards who would play, play. Though I'm still waiting on some new music, I thought I'd share what I have so far, let me know if everything is working alright. Thanks.

Bards Added:


Bards of Vvardenfell

Edited by: donAllister on 01/23/2014 - 20:46
Rebelzize
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LIKE!

LIKE!

LASentry
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Awesome!!

Awesome!!

donAllister
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I think it should be working

I think it should be working right, but let me know if you spot anything. The only one I know for sure is that the audience doesn't always clap. Also accepting suggestions, within reason ;) .

I have a few maybe things I might want to add once I have some new songs to work with.

I also added idle markers and some light ai to the Suran Dancing Girls. If anyone knows how to make them dance, let me know, I could use your help.

Iniquity
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what kind of music u use?

what kind of music u use?

Sjors Boomschors
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@donAllister & the rest of

@donAllister & the rest of the Team:
I think it would be better if we would use the .xwm format over .wav at all times. Wave files are not compressed and give a massive size to any package. The CK does not allow the selection of  .xwm as a valid sound file but TES5Edit can be used to set the correct file path. The files will play in the CK and in game as .xwm.

We could convert all .wav files from the entire Skywind asset package into .xwm to reduce the overall size plus make it look more professional.

donAllister I made a package for you to test, I'm not telling what to do its just something to consider, .xwm tools are included:

AttachmentSize
Package icon mwbardsongs.zip4.32 MB
donAllister
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Iniquity wrote: what kind of

Iniquity wrote:

what kind of music u use?



Lute, Flute and Drum. Or am I misunderstanding the question?
donAllister
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Sjors Boomschors

Sjors Boomschors wrote:

@donAllister & the rest of the Team:
I think it would be better if we would use the .xwm format over .wav at all times. Wave files are not compressed and give a massive size to any package. The CK does not allow the selection of  .xwm as a valid sound file but TES5Edit can be used to set the correct file path. The files will play in the CK and in game as .xwm.

We could convert all .wav files from the entire Skywind asset package into .xwm to reduce the overall size plus make it look more professional.

donAllister I made a package for you to test, I'm not telling what to do its just something to consider, .xwm tools are included:



I'll have a look at it. I've not worked with that file type before.
donAllister
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Sjors, I thought I'd check,

Sjors, I thought I'd check, When I go to edit my sound descriptor and changes from the wav to a xwm of the same song, I don't see the xwm as an option.

digitalparanoid
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Sjors Boomschors wrote: We

Sjors Boomschors wrote:

We could convert all .wav files from the entire Skywind asset package into .xwm to reduce the overall size plus make it look more professional.

Definitely. You can use wave all you want during dev but packaging should only contain xwm. There are tools that can convert in batch.

donAllister
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Again, I can't seem to use

Again, I can't seem to use the xwm in a Sound Descriptor. Since all of the songs are run through Sound Descriptors, I'm not sure what I'm supposed to do here.

Sjors Boomschors
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The CK does not allow the

The CK does not allow the selection of  .xwm as a valid sound file but TES5Edit can be used to set the correct file path.

digitalparanoid
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Or, if that's the same as the

Or, if that's the same as the dialogue, you can do all your configuration using wav and when you're ready to package, convert to xwm.

donAllister
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I have a 4 day weekend, I

I have a 4 day weekend, I will give it a shot. If the songs still play well, I'll make the switch.

donAllister
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Updated. Added new

Updated.

Added new songs
Converted songs to xwm
A little clean up.

Rebelzize
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going to try it out again

going to try it out again with a new installation of Skyrim/Skywind :)

I'll give some feedback.

donAllister
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Rebelzize wrote: going to try

Rebelzize wrote:

going to try it out again with a new installation of Skyrim/Skywind :)

I'll give some feedback.

Sounds good, should be working fine, but let me know if you find anything.

donAllister
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Couldn't find this in the

Couldn't find this in the search, but here it is for people who missed it.