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gidz89 WIPz/RELz

Submitted by gidz89 on
All my releases are located HERE.
 
Merged with the Master:
- Bitter Coast Swamp Sounds 2.0

- Census and Excise Office Fixes
- Ebernanit Shrine Fix 2.0
- Eydis Fire-Eye Fix
- Journal of Tarhiel Fix
- Skink-In-Tree's-Shade Fix
- Southwall Corner Club Fixes
- Tharys Ancestral Tomb Fixes
- Big Book of Tweaks
 
RELz:

- Firemoth & Misc Additions

 
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Last edited by gidz89 on 31 Dec 2013 - 22:49.

Thanks for doing these fixes gidz89. 

There are a lot of issues with the texts in books/journals in Morroblivion.  Lots of extra html notation <p>, <br> etc.  because the formatting is different in Morrowind vs. Oblivion.

Here are the book formatting guidelines, may be of some help: http://cs.elderscrolls.com/index.php/Book_Formatting

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No problem, just little things i've noticed while playing that i wanted to fix, so i thought i'd do just that. :)

Thanks on the link for the books, i think i'm going to have a look into this, see what i can do.

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I am having problem downloading from google docs again.

It just gives errrors if I try to download.

Why does google docs seem to be usless at recoginizing a download request.?

 

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WIP: Big Book of Fixes

See top for details.

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You may wish to know that the ebernanit fix can be solved without adding another .ESP to your install. Qwertyasdfgh corrected trama collision in a file he posted here: [WIP\REL] Mesh Fixes 

The brick still needs fixed however.

EDIT: I apologize, I hadn't realized you had  posted on the page I just linked.

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Haha it's alright, yea i made this before the mesh fixes were released, i brought it to the attention of qwerty who had already done the fix but forgot to release it, so Trama Shrubs aren't a problem anymore. i fixed the brick aswell, but i may re-do it and leave the Trama Shrubs alone, seeing as they are fixed now :)

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RELz: Ebernanit Shrine Fix 2.0

See top for details.

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Thanks for the additions, gidz!

Examining you Bitter Coast sounds mod in TES4Edit I noticed it makes landscape changes to several cells, including one in Balmora. Are these edits intentional?

Also, a general advice: when you want to replace one object with another you can use Edit->Search and Replace function. This way you don't have to delete a reference and then place a new one.

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Your welcome! :)

Yea i noticed some clipping with the water over small parts of the land in some of the areas in the CS so i thought i'd fix them aswell. It's also been cleaned with TES4Edit so should be all good - i've tested it in game and seems to be fine but if you notice anything untoward then tell me and i'll fix it up.

Haha that search and replace function would save a lot of time thanks! :)

EDIT: Actually i've tried without the .esp activated and can't seem to find the water clips in game even though i can see them in the CK, i will remove these edits from the .esp and reupload just to avoid potential complications.

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RELz: Bitter Coast Swamp Sounds 2.0

See top for details.

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I am still having problems when trying to download your files from google docs gidz89,I can download Shadow`s LOD file ok from google,but not yours.It`s wierd.

 

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Mmmm. that is wierd, i'll upload the lot for you on sendspace and PM you the link :)

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Thank!,but hold on about 5 mins or so,I will try again.

 

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I have found a way to get them,I used the revision info choice and then just used "Save As" and it downloads the file.

Normal download methods are not working.

But at least I can get them now even if I had to use another way.:)

 

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Ah glad to hear it, strange how it wasn't working for you but that's just google i suppose :)

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I posteda thread a while ago where I had already fixed some book HTML problems but I never fixed more than like two books. Glad to see you are doing them all
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Yea it's something that needs doing, i know it's only a small annoyance but is really immersive breaking with the errors in books. Making good progress, should be done sometime tomorrow :)

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These look great! I will package these all up, along with the Real Lava from Qwerty and one other small AI mod and try to make a new release this weekend.
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Thanks Dave B! :D

Yay my mods are going to be merged! I was hoping they would be. :)

I should be done with my book fixes by then aswell if you want them.

You should merge qwertys clothes galore mod aswell it restores Morrowind pants and skirts but they've been updated to the Oblivion standard, although the meshes etc. included would have to go as part of Thermadors complete installation big file.

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Relz: Eydis Fire-Eye Fix

Relz: Forts and Guilds

See top for details.

 

I have also almost finished up my WIP Big Book of Fixes i should've been done by now but real life has been getting in the way haha just got to test roughly half the edited books and if alls good i'll release it. :)

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Relz: Forts and Guilds 2.0

See top for details.

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Eight of Gidz89's Mods have been merged into v054 * Bitter Coast Ambient Swamp Sounds * Some tweaks & Fixes for the Census & Excise Office * Ebernanit Shrine Marker Fix * Eydis Fire-Eye Dialog Tweaks * Journal of Tarhiel Cosmetic update (To remove the stupid formatting characters) * Skink-In-Tree's-Shade Dialog Tweaks * Southwall Corner Club Fixes (Should prvent sleeping in beds from Killing NPC's!) * Tharys Ancestral Tomb Placement Fixes That is everythig listed on this Thread except Guilds & Forts 2.0 * This mod is more about personal taste that fixing errors, so it is best left as a mod that people can decide to use or not.
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Thanks!

Yea i agree with the guilds and forts plugin, i wanted to make everything coherent between Cyrodiil and Vvardenfell with the naming of the guilds and forts & as such is best left separate, it'll always be available. Once the new masters out i'll delete the links for the merged plugins. Thanks again. :)

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BALMORA FIGHTERS GUILD CHEST FIXES
Fixes some of the chests that were either slightly elevated or slightly sunken in the Balmora Fighters Guild.
  
BIG BOOK OF TWEAKS
An extensive set of tweaks for the books in both Cyrodiil and Vvardenfell.
- Typos, grammatical errors and formatting errors have been removed.
- Fancy font added to some books.
- Morrowind book art restored.
- Overpricing/weighing of books toned down.
- Simplified names i.e. "Scroll of" etc. has been changed to enchantment name and "Book, Part II" is now named "Book, v2" etc.
- Some small reworded sentences, paragraphing etc. to make more sense/tidy up books.
- Duplicate books in Cyrodiil/Vvardenfell now identical.
- In the case of a duplicate skillbook, one in Cyrodiil will grant the bonus, whilst one in Vvardenfell will not and vice-versa.
- Restored levitation scroll "Uth's Hand of Heaven" that can be purchased sometimes from Audenian Valius, an Imperial Enchanter in the Telvanni Canton Waistworks in Vivec. This was meant to be in his inventory, along with the "Cantatas of Vivec" which is now also available in his inventory.
- Asking Hasphat Antabolis (Balmora Fighters Guild) about the history of Morrowind (with enough disposition) will grant you the book "On Morrowind" like it was in the original game.
- Player now receives a copy of two prohibition notices about import and travel restrictions in Morrowind from Socucius Ergalla at the start of the game.
- Parchments now have a small value and can be picked up.
- Every type of book now has some basic weight set to it.
- Personal notes and journals now have no value.
N.B. To install, just extract the .zip file into the "Oblivion/Data" directory.
  
FORTS AND GUILDS TWEAKS
Various tweaks to the forts and guilds of both Cyrodiil and Vvardenfell.
- The Vvardenfell Forts have been renamed to match their Cyrodiilic cousins i.e. "Fort Moonmoth".
- All Vvardenfell Forts can now be fast-travelled to.
- All the guilds follow a naming pattern of "Leyawiin, Fighters Guild: Second Floor".
- All beds in guilds that were meant to be owned now have proper ownership set to them.
- Free beds in a guildhall or guild club can be used for free, as long as the player is a member of that particular faction.
- "Ald-ruhn" has been renamed to its proper "Ald'ruhn".
- Morag Tong guildhalls are simply known as "Morag Tong" instead of "Morag Tong Guild".
N.B. Includes the "Balmora Fighters Guild Chest Fixes" and "Snedbrir the Smith Fix".
 
SNEDBRIR THE SMITH FIX
In Skaal Village, in Solstheim, all the interiors are fully capitalised except for Snedbrir the Smith. Now the interior reads "Skaal Village, Snedbrir the Smith" to match up to the rest of the interiors.
Check top for link.

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DOOR IN NIBEN BAY DELAYER

Delays the message pop up for the start of the Shivering Isles expansion "A Door in Niben Bay" if the player starts in Vvardenfell. Message only appears now after around a day in the Cyrodiil wilderness, therefore being delayed in Cyrodiil interiors and the entire Vvardenfell worldspace.

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gidz89 dont know if you were ever looking at doing update to Big Book of Tweaks

have a scroll with no Enchment on dont know if it had enchment

Book is 01180179 0scUelevramssty Elevram's Sty you redid it in Big book of Tweaks

Still has no Enchment

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roxon_55

gidz89 dont know if you were ever looking at doing update to Big Book of Tweaks

have a scroll with no Enchment on dont know if it had enchment

Book is 01180179 0scUelevramssty Elevram's Sty you redid it in Big book of Tweaks

Still has no Enchment

Mmmm.... some of the elements are going to be merged into the next master, qwerty asked me if it's okay to merge them, i may have a look at it though to see if i can improve it.

 

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MISC ARMOR & WEAPON FIXES

Fixes minor issues with some weapons and armor in Vvardenfell

 
- Added missing enchantments to the Viper Arrow variations
- Added missing levitation to Boots of the Apostle
- Added missing enchantment to Aryon's Dominator/Helper
- Added missing enchantment to Whitewalker Robe 
- Added missing levitation & "Ignores Normal Weapon Resistance" flag to Steel Blade Of Heaven
- Added a new knife based on the original unattainable throwable knife in Morrowind "Knife Of Sureflight", can be bought in Arrille's Tradehouse in Seyda Neen. Increases Acrobatics by 10 and Ignores Normal Weapon Resistance
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Scroll of Elevram's Sty is fixed already.

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Yea, the mod was made around a year ago for the v54 of the master, so is pretty outdated. ;)

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NEW RELEASE: SIEGE AT FIREMOTH

see here

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NEW RELEASES:

Cyrodiil Tutorial Disabler:

See here.

Door In Niben Bay Delayer:

(Made this a while ago but it seems to have gone missing so have re-made it)

See here.

Paper Clip Fix:

See here.

Siege at Firemoth (updated):

(All FormID issues resolved works perfectly in and out the CS now) thanks to Zilav & Brainslasher for help on the FormID issues. More info here.

 

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@gidz89: thanks for your mods. I cleaned the Big Book of Tweaks mod in Tes4Edit, and here are the outputs of the cleaning process:

It has 16 ITMS and 2 UDRs. If you are familiar with the Tes4Edit Cleaning process, and unless these edits were intentional, I would ask you to clean the mod and re-release it. It is a fairly simple process.

Also, does the Big Book of tweaks require bash tags?

 

Log follows:

[00:35] Background Loader: [Big Book of Tweaks.esp] Building reference info.
[00:35] Background Loader: <Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [0] 0scUuthshandUen [ENCH:0201384F] \ [4] Effects \ [0] Effects \ [0] Effects \ [0] Effect \ [4] EFIX - >
[00:35] Background Loader: <Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [1] 0scUwindformUen [ENCH:0104020C] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
[00:35] Background Loader: <Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [2] 0scUwindwalkerUen [ENCH:0104023E] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
[00:35] Background Loader: finished
<Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [2] 0scUwindwalkerUen [ENCH:0104023E] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
<Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [2] 0scUwindwalkerUen [ENCH:0104023E] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
<Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [1] 0scUwindformUen [ENCH:0104020C] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
<Warning: Unused data in:  \ [02] Big Book of Tweaks.esp \ [1] GRUP Top "ENCH" \ [1] 0scUwindformUen [ENCH:0104020C] \ [4] Effects \ [0] Effects \ [0] Effects \ [1] Effect \ [4] EFIX - >
[Filtering done]  Processed Records: 1652906 Elapsed Time: 00:05
Removing: [INFO:01320BB3]
Removing: 1MorrowindShistory "Morrowind History" [DIAL:013107E5]
Removing: 0audenianSvalius "Audenian Valius" [NPC_:01260581]
Removing: GRUP Top "NPC_"
Removing: 0bkUcolonyreport "Colony Status Report" [BOOK:01180265]
Removing: 0bkUTelvanniUVaultULedger "Telvanni Vault Ledger" [BOOK:01180226]
Removing: 0bkUWarehouseUlog "Warehouse Shipping Log" [BOOK:011801DD]
Removing: 0bkUa2U1Usevenvisions "The Seven Visions" [BOOK:01180163]
Removing: 0bkUa1U1Upackagedecoded "Decoded Package" [BOOK:01180162]
Removing: 0bkUhospitalityUpapers "Hospitality Papers" [BOOK:01180157]
Removing: 0bkUynglingledger "Yngling's Ledger" [BOOK:01180138]
Removing: 0bkUravilamemorial "Ravila Memorial" [BOOK:01180134]
Removing: 0bkUdwemermuseumwelcome "Dwemer Museum Welcome" [BOOK:01180132]
Removing: 0bkUvivecsUplan "Plan to Defeat Dagoth Ur" [BOOK:01180120]
Removing: 0bkUa1U1Udirectionscaiuscosades "Directions to Caius Cosades" [BOOK:011800ED]
Removing: fbmwHTMonopolyVoteMarker "Vote Marker" [BOOK:0101CE4A]
[Removing "Identical to Master" records done]  Processed Records: 1001, Removed Records: 16, Elapsed Time: 00:00
Undeleting: [REFR:01F0455C] (places 0bkUBriefHistoryEmpire3Uoh "Odral's Brief History, v3" [BOOK:0118013D] in GRUP Cell Temporary Children of MournholdVSLlethanSManor "Mournhold, Llethan Manor" [CELL:014804D9])
Undeleting: [REFR:01F043EF] (places 0bkUBriefHistoryEmpire3Uoh "Odral's Brief History, v3" [BOOK:0118013D] in GRUP Cell Temporary Children of MournholdVSIgnatiusSFlaccusASHouse "Mournhold, Ignatius Flaccus' House" [CELL:014804D8])
[Undeleting and Disabling References done]  Processed Records: 985, Undeleted Records: 2, Elapsed Time: 00:00

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Most of it was Merged into V060 wasn't it

If it not V060 Check V059  Release it was Merged , Basicly and Mods Released Before  V060 are going to Have Problems with V060, a lot Changes went into V060

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I just compared the mod with the v060 release, and don't think the mod was merged at all. The book weights are different from what are in the mod.

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Book Formating Fixes from gidz89 were merged into V058 the Weights could be different when  qwertyasdfgh  optimized the Meshes when he Released V060

could only  get 3 errors in TES4Edit on error checking on 0104023E,0104020C,0201384F ENCH\Effect errors

I do get a Access Violation at address 0040AE1E in module "TES4Edit". Read of Adress 00000001.

When trying to Run a Filter with Big Book of Tweaks.esp in TES4Edit..

Check  weight on Egg of Time, Standing Stones in Solstheim until gidz89 file went in on had Blank Books and Paper no Digrams only Morrowind content went in

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Thanks for replying roxon.

Not sure why I get different results when processing through TES4Edit - I do not get the errors you mention. I use Tes4Edit 3.0.28 Experimental.

That said, I like the reduced weights used in this original mod, so I will install it nonetheless.

 

@gidz89 - can you update the OP to indicate that Big Book of Tweaks was merged in the Morroblivion master, but that not all changes made it?

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Still useing TES4Edit 3.015 Experimental, Could create less errors in Game if you Remove Doubles less headaches

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The latest version is 3.0.31

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3.0.15 still only does Oblivion not wide Spread for Other Games

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Hiya, I really should take that mod down, the most of it was merged all the formatting errors and lost picture art. The mod is quite old now and isn't really a good idea to use with the newer masters. Thanks anyway. :)

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Just to clarify things: this mod was never merged fully - I only took some edits from there, which were actual bugfixes. If you want changes to book names\weight and such, you still need to use the esp.

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@roxon_55

Rename it to FO3Edit and you'll see that it is not a pure TES4Edit. Support for other games is irrelevant because records definitions are completely separated.

3.0.31 fixes a lot of bugs present since 3.0.15, new versions of any software are always released for a reason.

Offtopic, so I'm shutting up :)

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Qwerty is right it was never fully merged and using it now would probably cause problems, i have deleted the mod from my google doc to avoid any further problems. Haha zilav your being helpful it's not off topic :)

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NEW RELEASE:

Firemoth & Misc Additions:

- See HERE for more details.

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