| Attachment | Size |
|---|---|
| Pelagiad_Nav Mesh_01.esp | 115.47 KB |
| PG_Idles_And_Clutter_01.esp | 12.31 KB |
| PG_More_Clutter.esp | 36.18 KB |
| PG_Town_Guards.esp | 14.38 KB |
| PG_Fort_Guards01.esp | 16.93 KB |
| PG_Fire_Mannor.esp | 13.41 KB |
The town of Pilagiad has been started.
I have added a full smithy to the Imperial Fort, Including a Smelter. But to be honest, if we are not going to have ore deposits or a way to get ore, I do not see the reasoning for having it, except it looks cool.
Huge Shrooms have been added to the town as well to give it a feeling of grandeur. If they are too big, I can scale them back a little.
The mushrooms have been scales back to normal now.
Shrubs and bushes have been added as well to break up the textures on the landscape.
A WoodChoppingBlock has been added. It needs a little tlc, it will be fixed in the next release.
All npc's spawn in their houses for now. I will give them individual packages in the week to come.
Edit #2:
Added about 8 more guards to the fort walls and patrols in the next esp. Also the Chimneys now have smoke and the Black Textures outside of town are now corrected.
Edit #3:
Kunthar is now the blacksmith for the Fort. He can be found making weapons and armor at the new blacksmith area. Also the guards all have pathing and set patrols. Added PG_Fort_Guards01.esp for merge.
Edit #4:
I have added a Player house just outside of the town. It is called Fire Manor. For now all i did was copy the interior of another house and used it for a Player house. It is safe to store your items there and you own the bed too. Well Rested Bonus is still not showing up. I will work on that later.
The esp is dependent on the others for now due to the navmash and clutter changes. This will be resolved once they have been merged.
Note: The walls and a couple of other ported meshes in the basement have some collision issues. So you can walk through a wall and fall. But you will respawn at the first floor if you do fall.
Also, Added some more clutter and statics to the court yard to break up the baron scene.
These are the ESP's that are ready to be merged.
- Pelagiad_Nav Mesh_01.esp
- PG_Idles_And_Clutter_01.esp
- PG_More_Clutter.esp
- PG_Town_Guards.esp
- PG_Fort_Guards01.esp
- PG_Fire_Mannor.esp
Please note that the Archers are bald. I do not know the issue, but I am currently still working on them.

Nice going. I have to say
Nice going. I have to say though, isn't it a bit odd to put a tanning rack outside of a tavern?