Hi guys, will you add Radiant AI to the morrowind-ob.esm project?
All the people look so dead (jeez) and everything is completely quiet.. At least they could walk around and talk 2 each other!
Its a real pain to set that
Its a real pain to set that up, I tried a bit ago, and gave up. I had the intention to keep going, I'll take another stab at it later. More important stuff happening in life now, so if anyone wants at it, go for it. doubt I'll finish it.
AI Packages
Also keep in mind that Morrowind did not have the AI capabilities of the Oblivion engine and construction set. In order to make everyone walk and talk like in Oblivion, several things would have to happen.
For each NPC in the game (approx 1200 of them), you would have to:
* add AI packages that determine the NPC's schedule - what they do and where they go each day, each day of the week etc. For example, when to eat, sleep, lock their doors, go to the market etc.
* add scripted conversations between NPCs (quest dialogue). note that you would also have to write these random conversations because they were never included in the original Morrowind, and the ones that come with Oblivion would probably be less relevant, except for the boring stuff, like "I saw a mudcrab the other day" or whatever. there are limitless options for this, but you have to be very good at dealing with dialogue in the construction set.
* increase the difficulty of thievery in each NPC's area by locking more doors and chests, creating unique keys for NPC merchants and placing them in their inventories, moving the really good items out of NPC and shop inventories and hiding them in Vendor Chests so that they can't be stolen, and adding guards and ordinators to areas (who sleep opposite schedules of the merchants and other NPCs). This is because, in the default Morrowind, NPCs never sleep. If they started to sleep, it would make stealing their stuff extremely easy, unless you made thievery more difficult.
For Morrowind, there was a great mod called Living Cities that Wrye built. It added npc schedules; however, it did it through scripts and (as I recall) MWSE and MGE. Morrowind Comes Alive also added a gazillion NPCs to Morrowind, but it destabilized the game somewhat, and the NPCs didn't really have schedules either - they just stood around.
Right now, there are probably more important things to do in the Morroblivion project than adding Oblivion-style AI packages - stabilizing the map and chargen and transport, fixing quests, etc.
Lag
I got a mod that did that for Morrowind. It made my FPS so low it was unplayable. Remember that something like that would require tons of variables, which exist constantly and are always something else to load.

That's Oblivion