Hi, I'm fairly new to the Skywind project and I have a few questions that were not answered in the FAQ.
First, I am unsure on how active items will work in Skywind. In Morroblivion it seemed that most actives were re-balanced into just a constant effect, but I'm hoping an approach similar to the Ring of Hircine or Azhidal's Ring of Arcana will be taken (equipping the item adds a spell or power to the players inventory). So, will Skywind follow the Morroblivion approach or will it instead go for a different method?
Second, the magic system in Skyrim is far more simple than the one in Morrowind. I know there are many mods which add spells from Morrowind (such as open lock, levitate, drain health etc.) and that makes me wonder will Skywind use Skyrim's native magic system or will it use mods to best replicate Morrowind's?
Third, if Skywind is going to use Skyrim's perk trees, what will happen if I have Skyrim Redone activated?
Thanks for any answers, - Smi1e

we actually have allot of the
we actually have allot of the native spells from morrwind already implemented to a point.