This topic is about restoring last part of Tribunal main quest - The Clockwork City.
Quest part is already done and included in v061 master, but the traps of Sotha Sil are still not working - animation on meshes needs to be restored and scripts set up.
Brainslasher has kindly provided the list of models in need of animation - it's below with my comments on progress. (Items in bold are important for progression)
--Need particle effects--
act_sotha_fabsteam
act_sotha_steam00
light_sotha_sparks
light_sotha_sparks_hi

Wow, you're really out doing
Wow, you're really out doing yourself. And yes, it seem some of these are not even used in the vanilla game, including these, as stated by the Unofficial Morrowind Patch notes.
act_spikes -> same as act_sotha_spikes
act_poison_steam ->not sure where it would fit
act_dwe_explosion ->Could be used when clearing the rubble in Bamz Amschend by using explosives, but I already implemented that by using a fireball which probably looks better anyway.
Maybe there's a way to reimplement them, though it's not really necessary, seeing it that they didn't seem to be that important.
And btw, I'd be happy to do the scripting on things like the bridge or the dwemer machine in the Dome of Serlyn unless you want to do that of course.