Done to fix the issues described in the help thread:
David Budreck * Animated Silt Striders. Eloth has converted an Animated Silt Strider, but as a creature, not an Activator. He made a mod that replaces the existing activators with creatures and I have tinkered with it a little to determine what would need to be done to make them workable. Pathgrids and Landscaping needs to be adjusted slightly near each of them so they fit and stand where they are supposed to. Ideally, each should be made persistant, given a fixed reference point, and then moved back via script whenever they stray too far from the reference point.This is a fixed version of the Silt Strider mesh with the animations and frontal limbs restored. Its different from Eloth's version in that this one is an 'animated activator' like in morrowind, and not a creature. Just copy the files into your Oblivion directory and replace the old mesh with the new one. No CS work needed. Download Here.
Last edited by Hashmi1 on 28 Jan 2011 - 00:02.

Thank You Hashmi!