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Skywind Creatures Fate.

Submitted by alexanderb on

Me n Mxzero discussed something, and it sounds good to me and might sound good to you guys. To make the game more immersive we are going to make the leveled creatures lists have the ability to spawn any of its creatures at any level.

Example: west-gash can spawn kagouti, betty netch, nixhound or shalk at level 1 and  level 100.

The purpose of this is to make it seem more populated, and basically give more realism.

Think about it, creatures like shalk wont stop mating just because your level 1. lol

If you run into something like the shalk at level 1 you must simply find another way to get to your destination, maybe go into sneak and sneak around it or find another path, or equip a healing ability. This system will allow the player to test their own strength and know what they can handle, it makes things like poitions more useful, it gives players a need to go into ancestral tombs and gather potions. It will make the player level faster aswell, having to constantly go out and gather ingredients for health potions, magicka postions, or make them use healing abilities if they find themselves faced with combat.

furthermore the reason this is a good idea is that it allows for diversity and hunting. creatures going out and battling others, imagine a diverse ecosystem where nixhounds find and kill smaller creatures like mudcrabs and kwama, then they are killed by a fire shalk, who then happens to run into blighted cliff racer matriarch.

It will boost crafting aswell, if the player is able to kill a dreugh, doesnt he/she DESERVE to have those ingredients for dreugh armor?

it also will help clean up the scattered leveled lists. However, i will still like to remove leveled lists and create new ones unique to regions.

 

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Very cool! I definitely would like to see more of this Shushine, perhaps you should open a new thread for this?

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mspeed101

Very cool! I definitely would like to see more of this Shushine, perhaps you should open a new thread for this?

These are very early wips and will be worked on later when its the proper time...So they do not currently warrant a forum thread. (I.E. there are more important things to do right now)

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Double post Ignore please

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There are plenty of leveled creature mods for Skyrim. I currently use 5 together. So it isn't hard to change the spawns from a static actor to a leveled creature. I do think this may need to be a mod add-on though. Part of the problem with Morrowind is that is didn't really have leveled creatures. Rats and Mudcrabs are what hang out along the Bitter Coast. There never seemed to be any wandering Daedra outside of the shrine areas. You had to go over the plains of the eastern part of the island to find wandering Golden Saints and the like all the time.

In Skyrim, the default levels are something like - wolf/skeever, then bear, then sabre cat, etc. It doesn't matter where you are, that seems to the general leveled list (I know because I modify them all the time to merge these other mods together).

So to do that here, we really need to come up with a good list of creatures that are suitable for player levels. That may require making some "new" creatures as in Greater Rat, or something named like that. I guess you could add a script to lesser actor that causes it to spawn a volume of like actors. Once these leveled lists are established, somebody can then work on rearranging them to spawn creatures at different levels than what the player is at.

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Please: if anyone will use prehistoric animals as ancestors to ideas of models - give them some unique traits and common noticeable shapes.

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