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[MERGED] Tribunal Mainquest - Completed but Help needed with animated Meshes and Creatures

Submitted by Brainslasher on
Attachment Size
Tribunal Mainquest.rar 6.26 MB
Goblins1.1.rar 2.44 MB

Hi everyone. This is the complete main questline of the Tribunal expansion pack, meaning all of Almalexia's and the King's quests that can be viewed here. I managed to go through all the quests but with a questline this big and complex there are bound to be bugs. I merged this with my previous release of Mournhold Trees and Lamps. So it is now redundant. Also included are Fire versions of Trueflame and Hopesfire as well as various some other lights. 

The questlines are completely completable but to the end it gets rather pointless without any of the creatures from the Tribunal questline and without any of the Sotha Sil's traps and puzzles. I tried but couldn't for the life of me convert them. The same thing with animated meshes, such as traps, doors, collapsing rocks and a few sparking lights. I might upload them here for anyone capable of converting them but doesn't want to dig around the Morrowind Triunal bsas. Missing are also the special idle animations for Almalexia, such as floating, etc.

I am also releasing a seperate mod which replaces all of the standard Goblins present in the current version with ones that are more like their Morrowind counterparts. Meaning, only a few use weapons, they actually use their special goblin weapons, different armors and most importantly Durzogs which come from Mr_Siikas wonderful Durzog mod. This also reintroduces the Goblin Shield.

I used a few ressources to get it all working, some of which might be removed when the animated meshes are converted. Credits here:

Invisible Activator by  pufthemajicdragon because of a mesh that just won't animate despite of it doing so in nifskope.

Mr_Siikas Durzog

One crown for King Helseth from Kafeis Armored Circlets 

Equipable Beards by taylorsd for a dwarven ghost

As always, I'm open for all suggestions and criticism and what helps most are of course bug reports.

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Last edited by qwertyasdfgh on 28 Dec 2013 - 13:17.

nope... tried a lot of jumping for half an hour, but nothing seems to work... So, the MQ is not beatable yet, because you cannot proceed without this in the MQ

Karma: -1 (1 votes)

stas92

nope... tried a lot of jumping for half an hour, but nothing seems to work... So, the MQ is not beatable yet, because you cannot proceed without this in the MQ

Thats all i worked out Going in took an Hour Plus the First Time,you will Get another on the Way Out, will have to Wait for Brainslasher to Check it out..

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Yes, it's very beatable indeed. I did so myself. Several times. I was aware of the issue that some of the holes need a bit of wiggling but you can get there in the end. I think your issue is the fact that one of the files wasn't packed into the last release (or was it?). This is the file that lets the black hole actually have touchable collision. Otherwise you can always use TCL to get through the rocks and activate the black plane. 

Just extract this and put it into your Oblivion folder.

Attachment Size
blacksquare.rar 2.08 KB
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okay, the file fixed the problem.. Thank you!!

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Glad to hear that it helped :) .

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Brainslasher

Glad to hear that it helped :) .

Running V060 with V061 Upgrade and V061 Master, the file has the Same Date and Time Stamp as the 1 in my Game

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Did you install the unmerged version of this before? I just checked and the file is not included in the Update.

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Brainslasher

Did you install the unmerged version of this before? I just checked and the file is not included in the Update.

I have the .bsa  Unpacked on Drive same File in Morroblivion_V061_Complete.7z  2,185,795 the file is 1kb will ReUnpack to Ckeck.

inulavaublacksquare.nif in V061 Complete is 1 kb  did Reunpack to make shore

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Found another bug.. in the quest An Assassination attempt, I closed both doors, stayed behind the curtain, waited till 9 pm.. but nothing seems to happen.. nobody is comnig to attack the queen

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Are you sure you waited until the next day after the quest update? It asks you to wait until the next evening not the evening of that day.Was any of the doors opened before you installed the update/entered the room? If so, try opening that door. 

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Looks like i would have got ( inUlavaUBlacksquare.nif ) out of  Tribunal Mainquest.rar 6,409 kb downloaded 11\14\2013 same time i got the Goblins

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Yes.. It's okay.. you just need to talk to the queen, although it's not obvious from the quest... And found another minor bug: While looking for Pyroil Tar to enchant the nerevar blade and scouting the daedric ruins.. the dremora lord  Khash-Ti Dhrur should carry the tar, but he doesn't.. you can find more tar at the wailingdelve if u can levitate.. otherwise it's a problem.

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Went back and Checked Khash-Ti Dhrur has the Pyroil Tar ,loaded an Earlier Save Re Killed Him

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strange... mine doesn't.. and another thing... in Dome of Udok during the mad god quest you cannot exit the room... there is no door in this room

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Are you Running V060 with V061 Upgrade on or Running V061

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stas92

While looking for Pyroil Tar to enchant the nerevar blade and scouting the daedric ruins.. the dremora lord  Khash-Ti Dhrur should carry the tar, but he doesn't..

The reason for this is probably that he uses the Tar like a potion in his inventory. It's a pretty easy fix.

And regarding the doors: the last parts of the Tribunal Quest line was still somewhat of a WIP at the time of release meaning some meshes were missing. Did you look in this thread and download the necessary files? Unfortunately file attachments were a little bugged during the domain move so you probably won't be able to download the necessary files. Same for the creatures, the attachments just won't show up there either.

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v61

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Thank you Roxon :) All the files seem to be there. The Tribunal Creatures.esp is an earlier version though, I think it's the one that doesn't have metal sparks for the Dwemer Creatures. It's not that important though.

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Here's a bit of an improvement to scripts related to the Champion Fight scripts. When I have more time again I might completely rewrite all of it but for now this should work so that the guards don't kill Karrod in some situations.

Attachment Size
championfightimprovements.esp 9.26 KB
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Karrod Still Alive Guards did not Attack Him or Player, Talk Helseth got Dagger, Talk to Karrod ask him on Pieces of Blade Goes Back Mute.

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pieces_of_blade.jpg 68.66 KB
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Worked no Problem have all Pieces, next  can not find anyone with Craftsman in the Dialog directing you to Yagak gro-Gluk have check Main Person Plitinius Mero and Others Craftsman is Gone.

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Ooops, there was one line of Almalexia's dialogue I must have missed that I didn't copy. Just talk to her about "forge the blade" to get the "Craftsmen" topic. Thank you for reporting this, it totally slipped by. You don't need the topic though to have the orc make the blade.

Attachment Size
championfightimprovements.esp 10.29 KB
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No Problem i know where to Go it was there when i played V061 with the Other files in Game.

Have 3 Pieces on Player asked Almalexia on forge the blade, Back in Plitinius Mero Dialog.

Thanks.

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http://youtu.be/RQW2CwQ3oZY

Some Checking for you Almalexia did not have any Audio have replayed 4 times last time used Trueflame went right Through to Talking to Azura,and Azura does not have any Audio.

Have you got Almalexia can Only be Killed by Trueflame in Clip i killed he with a Normal Weapon.

All Quest Update are in Log Entry.

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Are you sure you sure you installed the 061 asset update? In the video you can see her moving her arms and the quest update appears. So she must be "talking". For me the audio plays fine so the only thing I can think of is that there are missing soundfiles.
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Working no Problems looks like some 1 did not pay attention when removing Voice .05 Files.

Thanks.

This is Morroblivion only a Good Morrowind Look a Like.

Extension Queen Barenziah want's you to Rebuild the Statue. of Nerevarine killing Almalexia and Re_Build Mournhold back to It's Glory. to Save the People from Panic. 

Side_Effect Helseth Goes Rank and is out to Kill the Nerevarine .

Kool.

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This will fix the Lich's faction problem and also removes their shields.

Attachment Size
lichfix.esp 1.47 KB
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http://youtu.be/c9yhzwMxrKU

Lichfix.esp Fixed  the Liches in Shrine of the Dead Quest  you have 4 Liches to Kill at The Shrine instead of  1..

Next you would think they are the Same Liches, Barilzar Mazed Band  Quest the Liches are Still doing the Same as Always killing each other and Killing Barilzar. 

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This should adjust adjust Almalexia's stats so she she is more powerful and also lets you take off her armour.

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almalexiahealthandarmor.rar 3.2 KB
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I'm not sure if that's a good idea to make her armor playable. It wasn't supposed to be and we'll have to include male version of it in that case.

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I see your point. Initially I made it that way too. But the male model already exists and it looks quite nice. In the end it's your choice if you want to merge it that way, I thought it's a bit of a reward at least. It's always up to the player if he actually wants to take it. Also, the only reason it wasn't playable in Morrowind was that Almalexia was actually a creature and no armor model had been made. There are mods that change that though.

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Yea, I know there is a male model, however our current Almalexia armor is just a retexture of this with added pauldrons and I consider it to be a placeholder until something closer to the original is available (realistically, until I make it).

Also, making it non-playable will allow Almalexia to have a unique body model without the requirement for the player to use specific body replacer (like I did with Dagoth Ur).

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Didn't even know about the mesh's origin. You're probably right, it's best to stay as close to the original as possible.

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Any reason why it can not be Shifted to Mods Section as an Add On  for the Moment with a Link to the Male Version for People who would like to Run it. I use this Version  with out having to Change Anything.

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almalexia_armor.jpg 180.43 KB
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