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[MERGED] East empire company

Submitted by EnvyDeveloper on

Since debugging BM and tribunal quests haven't been done yet, I decided to do this :D

First, I'm going through the East empire company quests. They're mostly in the CS but playing through the storyline made me see a lot of unsightly bugs.

Progress: Quests 1-6 are fully debugged. Left to do:

-Stock certificate topic does come up but claims that the player has already sold the certificate.

-The tomb lights have been redirected to their meshes but most are not positioned correctly. Also, fixed the Glydenschul Tomb door marker and moved it so you won't get stuck when you get out.

-All dialogue will need to be chopped up into smaller responses.

-The Colony Update script still needs work.

I suggest playing the storyline for real - once me and roxon are confident that the storyline virtually has no bugs and it is fully playable. Until then, feel free to test and give me feedback. :)

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Last edited by qwertyasdfgh on 28 Dec 2013 - 13:13.

No Problems Guards are doing well,Just Odd for some reason we did a lot  of Advancement in East Empire Company in 1 Day,, Merged the Quest Entries for Advancement and Completed Quest for the Same Day.

Nothing wrong in Second Picture Just not Nice Can See Why Player does not Use in Game Armor not a nice Mini Skirt..

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I set up the reputation system the same way as it was in Vanilla Morrowind. I also noticed that if your character is already very skilled you'll just fly throgh the ranks. It's a bit different from other guilds, there are also fewer quests than the vanilla guilds so that might be why. 

And yes, the 3 quests Discovery in the Mine, Race against the clock and Razing the Forrest are supposed to be played back to back with no interruption by any building process. Each quest adds reputation and so I suppose that a highly skilled character may advance very quickly.

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Did not shrink this pic it is the End Result had no Prob Follow Stages and Log

Edit do you do Requests 1 of the 3 Torches up on the Hill Behind the Traders would have Good Views not Standard But.

Well Done

Thanks

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Good to see everything is working alright :) . Maybe when I'll have more time I can do some alternative mansions. I had somewhat planned something like that anyway.

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I'm not sure if it's the right place, please forgive me if it is :P But I wanted to share with You  guys what happened to me during the "To catch the Thief" Quest in East Empire questline :P Uryn Maren broke my game - namely when I sneak behind him to catch him red handed, all is fine, the quest can be finished, but when I spoke to him (and so got spotted)m before "catching him" he was constantly crashing the game :P I tried with the east empire quests fix n without it, with all the mods n without them, it kept on happening :P Still when u do it right, the quest can be finished, just wanted to share it :) Sorry, and thanks for the awesome work u r doing Guys!

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That's probably because his greeting sets the quest stage to 100, which in turn disables him, but the game can't handle disabling the NPC you are currently in dialogue with. Will fix in the next release.

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Sorry about that, usually he got disabled before you could even speak to him. I suppose you were using an invisibility spell of sorts?

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I posted this in the main threai posted this in the main thread because I couldn't find this one, but here it is again. I've found these bugs in other East Empire Company. This only during the first quest. Haven't gone beyond that, yet.

 

Upon first going to Raven Rock, there are a couple of NPCs around that shouldn't be there yet.

 

The door to the Raven Rock mine is there, yet the actual structure for the mine isn't. The door shouldn't be there yet. It just looks like a door stuck up against some rocks.

 

I can't seem to find all of the ebony deposits for the first company quest. I need to collect some ebony samples to take back to Magius, but there only appears to be one ebony ore vein.

 

Falco Galenus has a dialogue topic he shouldn't have yet. "Crossroads" is the topic you use when the player has to choose between Falco Galenus or Carnius Magius. I'm still on the first quest and it's already there.

 

Falco says some things in dialogue that shouldn't be present yet. For example, he mentions how proud he is at how far the colony has come and how proud he is of the player.

 

There seems to be a red marker of some kind floatinf in the air. I've seen this in the CS before, but I'm not sure what it does. I know it's not supposed to be there.ause i couldnt find this one, but here it is again.

 

There seem to be some problems

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I don't know about the others troubles but the red marker floating in air are a common problem of the entire bloodmoon expansion tha I'm still currently debugging. They are object(non statics or activators) that use the EditorMarker.nif

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scotty35503Upon first going to Raven Rock, there are a couple of NPCs around that shouldn't be there yet.
Completely forgot about that one, will be fixed. If there are still some left, then it's because they're already enabled in your savegame.

scotty35503The door to the Raven Rock mine is there, yet the actual structure for the mine isn't. The door shouldn't be there yet. It just looks like a door stuck up against some rocks.

The script attached to door had something missing, no problem really to fix it.

scotty35503I can't seem to find all of the ebony deposits for the first company quest. I need to collect some ebony samples to take back to Magius, but there only appears to be one ebony ore vein.
I noticed this too and it seems that somewhere along the lines of the development someone must have deleted the Raven Rock specific ebony ore that's supposed to be there except for one. I never looked that closely at it unofortunately. To fix it I just placed enough normal ore where the raven rock specfic one was supposed to be, there is no difference between them anyway, they even have the same models.

scotty35503Falco Galenus has a dialogue topic he shouldn't have yet. "Crossroads" is the topic you use when the player has to choose between Falco Galenus or Carnius Magius. I'm still on the first quest and it's already there.
That's a common Morroblivion problem, the converter had every piece of dialogue that contained a phrase that's also a dialogue topic add that topic, so that if someone anywhere says the word "Crossroads" to you in dialogue the topic will be added. This isn't a big problem if your topic only exists in a quest but with this one there was one repsponse still left in the MorroDefaultQuest.

scotty35503Falco says some things in dialogue that shouldn't be present yet. For example, he mentions how proud he is at how far the colony has come and how proud he is of the player.

Please be more specific, when does he say it, what exactly does he say, is it in a greeting or a topic?

scotty35503There seems to be a red marker of some kind floatinf in the air. I've seen this in the CS before, but I'm not sure what it does. I know it's not supposed to be there.ause i couldnt find this one, but here it is again.
This is an activator that held scripts in Morrowind, they're mostly useless in Morroblivion, I forgot to disable this one.

scotty35503There seem to be some problems
And I'm glad you're here to report them, the only other person who tested this beside me was Roxon, so in a long questline like this you're bound to find some bugs, even though these aren't really gamebreaking just kind of annoying ;)

 

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http://youtu.be/MHrCnbCChSg

Played this a week ago no Problems  New Fix has Created a Problem with the Miners.Had Deleted Saves so Replay.

Took Miners to Raven Rock, Gidar Talked to Player as always talk to Gamin,Sabinus they Stay There  Pick up Ore Quest then Go to Patchwork Airship,Pickup Captain's Journal go Back to Morrowind Catch Boat Get to Khuul and we Have 3 Guests turned up with Us, Rest is in Clip

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Strange, I didn't change anything about the miners in the first quest. You need to arrive with them in Raven Rock and then have the main miner talk to you by himself after the quest update appears. However, the way it is right now, if you're really fast there is a chance they will follow you forever. This should fix it. 

Edit: They're not really following you in the video, that's even stranger. I really don't know how they could have ended up like that.

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After going to Solstheim 20 times, ended up Deactivating ( Lichfix,,morrob_Crescent,,Indorilhield,,morro_cure_blight_potion,,morrowind_expanded Quests,,moreeastempirefixes ended up De_activating tribunalsidequestV2 moved out 10 Saves and did the Same quest all over again Gidar  keeps going to Khuul so put all save Back Re_Activate all De_Activated files will go to Solstheim when finished Telvanni Mages Guild then can Stay There.

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Doing East empire Company ( Missing Supply Ship ) Quest with Change of Models for Draugr, ( 01F00017 ) Apronia Alfena  is Dead when you Get to Supply Ship do not know if Quest would Complete with out Her, use Resurrect Quest Worked so far. 

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