| Attachment | Size |
|---|---|
| tribunalsidequestsv2.rar | 23.69 KB |
| tribunalsidequestsv2.esp | 162.24 KB |
This is thread will serve as a hub to track the debugging progess of the Tribunal Sidequests. Anathemastudio is also working on them but he hasn't replied to me so I don't exactly know which ones he's working on. Here's the list of all the sidequests andtheir current status. It's taken from here
- The Barbarian and the Book->Done
- Bouncer->Done.
- The Champion of Clutter
- Dwemer Warbots->Done
- Estate Sale
- Infidelities->Done.
- The Museum -> Done.
- Robot Arena->Done
- The Smith's Apprentice->some debugging, some script changes.
- The Thief
- The Warlords->Done
- Wood Elf with a Grievance->Done
- The Black Dart Gang->Done.
- The MatchMaker->Done, please test this.
- Scroll Sales->Done
- A Star is Born -> already debugged, I added the voice overs.
- The Summoner->Done
- Crimson Plague -> Done
- The Natural -> Moved an object script to to a quest script because the quest couldn't progress otherwise and built in a quest stop after its done.
- Custom Armor-> Done
- Rerla's Mon's Pets-> Done, maybe a pack rat model would be nice, though.
I will start at the bottom of the list going up. Some of these are already in a fairly debugged state so it's less work than it looks at first glance.
Anyone else who wants to start debugging these quests is very welcome to do so. Just leave a post here with the quest you want to work on.
The rar file contains a few needed files and the single esp is the latest one that must replace the one in the rar file.

Nice! More quests is what we
Nice! More quests is what we always like to see :)
According to Quest Notes document the following quests should be done already:
Champion of Clutter
Estate Sale
Smith's Apprentice
The Natural
A Star is Born
(But it wouldn't hurt to double-check, I guess)
Also, one thing I wanted to mention - ideally quests should have a StopQuest command once they are no longer relevant, because marking the quest as completed does not actually stop it from running in the background.
Currently none of the Morroblivion quests have this, however we might a well do the new ones right.
Also, stopping the quest will disable all associated dialogue, regardless of conditions, so this must be taken into consideration.