Skip to main content

[MIA] Telvanni Interiors

Submitted by FlatPackStack on

Hello fine chaps! I've been doing some work for the Telvanni Interiors, and figured a thread would be for the best instead of things just getting lost within the dev chat. At the moment I'm just using Dragonborn textures, I'll get to making new ones later. For the moment, have some jpegs I should have put up here earlier.

Made this pod house as a test

[External image]

[External image]

And now I'm working on hallway modules. There are almost ninety individual "pieces" for the interiors, so I figured the connecting chunks would be a good way to start. I'll add wireframes, tri counts and various other things as I go. 

[External image]

Critique and general feedback is always good to hear, after all, my impression of what the Telvanni should look like might not be what everyone else sees. 

Karma: 5 (5 votes)
Last edited by grumpycat on 8 Dec 2014 - 18:12.

I really like the design and models you have going here. The textures may be a little bit one note, though. It may be my colorblindness talking, but I'm having a hard time differentiating wall from vine/branch/pillar.

Karma: 0 (2 votes)

The textures are the ones from Dragonborn, and the lack of lighting (I tend to build things in flat shaded to start) probably doesn't help much. I'll remember wireframes next time to help with reading things visually. 

Karma: 0 (0 votes)

Looks perfect. We will have a lot of scope to play around with textures. Its one of the fun aspects of this project is that we can have variety depending on which house it might be. Each wizard grows their own, yes? So having unique to a lot of them.

Karma: 0 (0 votes)

Did this thing today- the original is on the left for comparison. It's still hideously unoptimised, but I had a bit of fun playing with verts to try and make the shape a little more organic than the original. I might have to open up the shape a little more later if it ends up restricting player movement too much. 

[External image]

 

Edit: Screencapped that badly, it's the inside that counts after all. I'll post better images next upload. 

Karma: 2 (2 votes)

Thats nice work Lou!
[External image]

(remind me to use that joke on Lougian, that would be way better)

Srsly great stuff, will you be needing more vibrant living root textures to replace telvanni? They're doing an ok job for now, we'll replace them near the end i guess?
 

Karma: 0 (0 votes)

I think so, Rav. I'm basing the mesh style off the dragonborn textures so we'll probably need something very similar to fit the same use. I'm still not sure how the whole thing's going to work in-engine though, if we're doing a straight mesh and texture swap there may be some differences... this set may have more, for example, than the original meshes. Might have to run this by the chat tomorrow or so before I get too far into it.

Karma: 1 (1 votes)

If you log into the website let us know when you might be able to return to working on these please?

Karma: 0 (0 votes)