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Savant
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Converter Extension Program
This utility extends the ability to replace objects in Morroblivion. It addresses some common problems in Morroblivion: 1.) You can't replace objects based on the meshes they use - you have to specify an object's form ID. 2.) You can't replace armor and meshes with modded content. 4.) Position/Rotation adjustment don't work like it should. This is probably a problem no one but me noticed, but it seriously limits what you can replace without creating bleeders and floaters. With this mod, we can theoretically replace just about every Morrowind resource, automatically. Expect to use this heavily if you're interested in any future version of Morroblivion Object Replacer! Download
Edited by: Savant on 03/01/2009 - 09:51
Azguard
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to cool
awsome !!! i cant wait to see what will come of this
Zimnel (not verified)
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Thanks, Savant, I'm
Thanks, Savant, I'm downlaoding the utility just now :) These problems were certainly annoying, I use a lot of modded replacers in Morrowind, and some objects as certain potions don't import correctly in the game. I'll try your utility soon :)
ZDawg
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Okay I'm a bit lost. Can
Okay I'm a bit lost. Can you give a more specific example of what this utility can do? Could I theoretically, say, replace old Morrowind textures with new ones? Or could I replace akk of Morrowind's "chairs" with Oblivions' chairs, etc?
Savant
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Example
You cannot replace morrowind textures with this utility in particular (that's something the esp_conv can already do on its own) The main reason I made this utility was to make replacing objects in Morroblivion easier. Instead of having to type 100 lines into a .ini file so esp_conv would replace every object with a particular mesh: crate_01="Clutter\MiddleClass\MiddleCrate04.NIF" (0.0,0.0,0.0) 0.85 crate_01_anis seloth="Clutter\MiddleClass\MiddleCrate04.NIF" (0.0,0.0,0.0) 0.85 crate_01_anruin="Clutter\MiddleClass\MiddleCrate04.NIF" (0.0,0.0,0.0) 0.85 crate_01_apparatus="Clutter\MiddleClass\MiddleCrate04.NIF" (0.0,0.0,0.0) 0.85 crate_01_armor_chitin="Clutter\MiddleClass\MiddleCrate04.NIF" (0.0,0.0,0.0) 0.85 ... I could just type one line into this utility's .ini, which says to replace every object with that morrowind mesh with a certain mesh from oblivion: o\Contain_crate_01.nif="Clutter\MiddleClass\MiddleCrate04.nif" (0.0,0.0,-0.4) 0.86 There's other features besides this one, though. For instance, you can remove all those stupid occurences of "%PCName" in converted dialog. You can also reliably rotate objects en masse. Granted, esp_conv could rotate objects, as well, but this feature was buggy as hell (if you don't believe me, try to replace morrowind gold with oblivion gold - using esp_conv, every coin in morrowind is flipped on its side, but not so with this utility) You can replace objects in morroblivion mods that previously relied on converted content (the best example is with Morroblivion AI - if you replace clothing in morroblivion, any NPC edited by Morroblivion AI appears naked). Lastly, you can replace armor and weapons with modded content. For instance, here's what I typed to replace the colovian fur helm in morrowind with improved colovian fur from an oblivion mod: a\A_Helm_Colovian0.nif="armor\jy\colovian\m\helmet.nif" a\A_Helm_Colovian_gnd.nif="armor\jy\colovian\m\helmet_gnd.nif" (0.0,0.0,-1.4) R(0.0,0.0,180.0) 1.00 a\Tx_Fur_Colovian_helm.dds="jy\colovian.dds"
ZDawg
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I see... so is there a guide
I see... so is there a guide or something to replacing models/textures from Morrowind to Oblivion? Also, how do you change the clothes and armor over without killing Morroblivion AI?