This wont be updated for a while, as 2 legged creatures are a bitch to develop.
The pipeline is thus:
Scale the sabre cats skeleton, heavily, until it matches the guar shape, in 3dsmax, as a concept/test.
Alex then imports the sabre cat skeleton in nifskope and scales it to the very same values.
I import that as an fbx, skinned with model of sabre cat, and set to work modelling AROUND this new shape. But 1st I did a concept:
I will email khalor to ask about the bone nodes that allow for the player to attach to the creature, and whether scaling this will produce a problem.
Last edited by grumpycat on 15 Mar 2014 - 01:37.
need...more...thumbs
need...more...thumbs
Ravanna wrote:
RavannaWild Guar finished and skinned,
Next will consider the domesticated/herd fatter guar, 4 legged guar cow concept, and guar pup
Please change shape of his head for more round one, Morrowind style. That one isn't recognizable enough and actually that are a lot of dinosaurs with round heads. And make his hands just a little bit bigger.
Coco it won't be changed at
Coco it won't be changed at this point. You'll have to look to post-modding to have it changed.
Mace wrote:
MaceCoco it won't be changed at this point. You'll have to look to post-modding to have it changed.
I will, thank you.


Wow Rav, fantastic model :o
Wow Rav, fantastic model :o