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[WIP] New Cyrodiil Forest

Submitted by Jaffster on

So I'm revamping and adding new content to Cyrodiil. Here's a quick look.

I will keep this thread updated.

 

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Last edited by Jaffster on 14 Mar 2014 - 16:49.

Where abouts is that area? I don't recognise it. Looks promising so far though.

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It's located south of Choroll, in the Great Forest, I've added a new road and adjusted some heights to make it suitable for the stairs.

Thanks.

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wow I think that I actually recognize this o.o great job so far! if you can i'd love to see more screenshots :)

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Thank you, I really appreciate it. :)

Sure, I will add a lot more screenshots when I'm done with the next revamps that I'm working on.

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Revamp of Grayrock Cave entrance added.

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I feel the nostalgia running through my veins :')

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Not bad, I wouldn't use the grass though, it looks very performance intensive. And even if it's not, it doesn't really suit.

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Yes, I've been questioning the grass as well, but wasn't too sure, so I just let it be. Thank you for making it clear.

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So I switched the grass, here is the current one. Getting done with more revamps until I upload more screenshots.

Edit: switched up the lighting as well.

 

Attachment Size
new_grass.png 593.2 KB
new_lighting.png 1.32 MB
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This looks much better (more natural)

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Agreed

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Thanks. :)

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Great work so far, can't wait to see more progress. On a more critical note, everything looks a little blurry. Is that just lighting?

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I appreciate it!

Yes, the blur is a part of the image-effect, optimized for it because it will look a lot smoother while rendering distant-lands and such. I can always decrease it, and I can kind of agree with you that it's a little bit too much. Thank you for the feedback.

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Um, yeah Cyrodiil is meant to look clean and pretty so take the blur out - it really doesn't suit there. Maybe in the Swampy region it'd be fine.

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Yeah, I'll just keep it in the Swampy region.

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Hi, Jaffster. I have one question: how you port meshes asset from Unity with multitexturing (оr you port base texture layer only)?

[External image]

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The blur looks pretty bad. It makes it seem like the character is short-sighted and it isn't that nice looking. At first I thought it was just your ENB.

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