I was noticing the Imperial Fort Interiors haven't been modeled yet and i thought i would take a crack a the Tileset. I'll start from the list downwards starting with the 'in_impbig_4way_01.nif'.
The left screenshot is the original from the Morrowind Contruction Set
The right is my attempt at it in Autodesk Maya.
| Attachment | Size |
|---|---|
| 1.89 MB |

Another screenshot.
Glory to the Septims!
Welcome, Hrongrar!
If i could get some feedback on how it looks and what you might think needs changing that be great!
Heres an image of the 'in_impbig_blend_01' Which is the Wall Dorrway for the fort interior.
Left original Morrowind Model, Right remade model.
Those new texture don't look very good. Too uniform and fakey. Sorry, I don't like it at all.
Dont' worry these aren't the textures beings used for the final models.
Bring the poly count up and give the accents and corners more detail. It still looks like it came out of an 8 bit game. If you research old English castles and Roman Forts you will see the Architecture is more personal and rounded, organic you could say with a touch of order. Building forts to them was not only out of preservation or protection. They were also a statement of their culture in a foreign land too. So some artistic style was always applied to the forts built in conquered territories. TurboSmooth or Scuplting this in Mudbox or ZBrush would help a lot to capture this feel.
Ravana or Eloth could help point you in the right direction.
Okay thanks Archie that's really helpful advice, i'm still trying to understand the polycount that's allowed for each tile.
Hey,
I started working on this set a few days ago but I only made 1 piece... didn't realise it was being made.
Anyway, I made a few textures if you want to check them out.
Let me know and i'll put them on here
Keep at 'er, looks good. When you improve the textures, I would make the bricks in the pillars 2x - 3x smaller, and make the seams in between the bricks pop out less. A bit more green would look better as well.
Hi Dave,
Yeah i'd like to have a look at those textures, the textures in the screenshot were just there to help show the model, i wasnt looking to use them for the final product.
Here is a link to the textures (PNG). I also have normals.
http://s748.photobucket.com/user/DaveWA/library/
If any are useful let me know and i'll upload the dds files.
Also, I see youre using Maya. I used to use it and had problems with tileset pieces snapping in the old Oblivion CS. Have you tested your pieces to be sure they snap? It may be worth trying sooner rather than later, if you haven't already, in case there are any problems.
btw I'd be happy to make some textures if you needed them for this set. just let me know. :)
Just a little update here. As you can see i smoothed the geometry abit.
http://gyazo.com/93c5e867159fef6f1c33f75c8aa6015e
Been a while since last update but been working at it. I'm building the entire tileset in the one scene just so that everything fits nice, first time I've done a Tileset but I'm enjoying the experience.
http://gyazo.com/f974b8d36bd000e7b5683612207a3cda
http://gyazo.com/8a18a7985422742cad6da481c54b2dc0
this has promise, at some point we will need to discuss clean topology, and perhaps using smoother surfaces on the curves.
We're currently discussing some skyrim imperial textures for u to use as placeholders, and so u can uv the parts u have done
Shaping up nicely :)
Examples of Skyrim topology
Thanks happy that's a good example to help.
Doing the imperial Fireplace atm.
http://gyazo.com/40ac1138dd08626cdcaa0a0008e4f909
Hrongrar Kinsling wrote:
Looking good, keep it up!
The Thing is i always understood that the Imperials were the equivilant of 'our' Romans and i think that the Morrowind Forts reflected that the most. Oblivion's and Skyrim's Forts had a more 'Anglo Saxon' style of architecture to them. I think with this tileset i've been tipping more in the direction of the Roman style, although i think it would be interesting to see the result of a mixture of both the architecture styles.
Smoothed the edges a bit and added the chimney.
http://gyazo.com/8535966355705c229d013e3293ecd427
This is a couple of shots from the 'in_impsmall_hall_01'.
dont worry about modelling the individual bricks.
With so much to do on this project, we have to reuse what we can from skyrim in terms of textures.if we have time later we can do our own, or better, would be colour/detail alterations to existing skyrim textures.
(I know thats not a popular opinion, but we need stuff done asap)
Would you like a collage of all useful interior imperial textures so u have a good idea of what to use when UVing?
I just went through them, lots to use
Oh yeah don't worry the arch bricks are just the only thing i'd be applying the actual geometry to.
Yeah the collage would be very usefull thanks, Ravana.
Just duplicated the in_impbig_4way_01 several times just to test out it's tiling.
I chose solitude castle as a basis.
looking at others atm.
may look at dragonborn imperial castle too
Thanks Ravana, i'll open up the Dragonborn.bsa i'll have a look about as well. I'll post any textures i find to see if you agree with them.
If I may be so bold, I would love to see some Asian influence on Imperial architecture, as the Akaviri were a major influence on their culture. To quote The Pocket Guide to the Empire (1st Edition):
Okay, you guys have me both intrigued and inspired i'll go and search some stuff up to get references.
Imperial Grand Fireplace.
Imperial luxuries. Very fitting - can't wait to see the textures on it!
Imperial Dragon Lantern, an Akaviri inspired design.
nice models, i like what i see :)
This here is the final design of the main 4-way halls, i tried to add slight and subtle akairi style influences to the main pillars or columns especially with the curnves on the edges.
Tiled with the walls.
this looks promising indeed :)
This here is the in_impbig_blend_01, the wall that separates the Large imperial hall ways from the smaller corridors.
Looking great, keep up the good work!
How are you getting on with these Hrongrar Kinsling?
Hello just writing to say that i haven't abandoned my post, I'm hard at work on this tileset i just got a bit busy with other stuff that I'm working on but now this project has my full attention and I'll be posting a lot of screen shots of the progress in the coming weeks.
Wooo! Glad to see this wasn't abandoned. Looking forward to seeing more of your work. Good luck!
I can't wait to see my imperial character walk in this palace and warm up at the fireplace!
in_impsmall_r_corner_01
Original Nif Updated

I'm noticing quite a few duplicates in the imperial tileset. They have different names although the geometry is identical, so they're might be a few less models than the original 31.
Edit: Never mind was some subtle differences.
Some pics with the Imperial shutters.
