| Attachment | Size |
|---|---|
| de_r_furns.rar | 12.87 MB |
I modeled most of the rich dunmer style furniture a few months ago for a personal project. They're pretty basic models done fairly quickly in max, using morrowind's texture maps. Recently though, I've started taking my first baby steps into mudbox, and I'm going to try working on some of these models. Any advice or warnings or suggestions would be welcome, as I really don't know much about sculpting yet beyond the basic sort of process that I've been learning in tutorials.
For now though, I've attached the original models, they're better than morrowind's models but they don't seem to have much punch as they are. I'm hoping some new textures and normal maps will fix that. These are the models I'm planning to use the base for my sculpting though, I'm sort of going through and cleaning them up as well as setting up the new uv maps.

Wow! Those look great! If I
Wow! Those look great! If I could suggest one thing, it'd be to ever-so-slightly desaturate the wood textures, unless the interior image spaces are modified instead. Maybe even new textures :P