Skip to main content

TRAP DOORS [Clamied by Uninter]

Submitted by grumpycat on

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

 

Karma: 0 (0 votes)
Last edited by grumpycat on 19 Mar 2014 - 18:14.

"\Data\meshes\morrowind\architecture\vivec\doors\viv_trapdoor01.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\vivec\doors\viv_trapdoor02.nif"

Karma: 0 (0 votes)

\Data\meshes\morrowind\architecture\shacks\interior\doors\shacktrapdoor.nif"

[External image]

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\shacks\interior\doors\shacktrapdoor01.nif"

[External image]

 

Karma: 0 (0 votes)

man, wow you spent alot of time doing the pictures. thumps up.

Karma: 0 (0 votes)

I'd be willing to give these a go, if you like! It'll be my first contribution to the project so I figure it's better to start off with something smaller like this. I use maya 2013 or modo 401, depending on what needs doing - maya 2013 will probably be better for this stuff though.

Is there a sticky or guide regarding resolution restrictions or tri limits, etc? I'm still learning my way around the website!

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\hlaalu\doors\hla_trapdoor01.nif"

[External image]

 

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\hlaalu\doors\hla_trapdoor02.nif"

[External image]

 

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\redoran\doors\redr_trapdoor01.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\redoran\doors\redr_trapdoor02.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\common\interior\doors\com_traptop01.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\common\interior\doors\com_trapbottom01.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\imperial\interior\doors\imp_smalltrapdoor01.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\velothi\doors\vel_sewerdoor.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\ships\doors\shiptrapdoor.nif"

Karma: 0 (0 votes)

"\Data\meshes\morrowind\architecture\ships\doors\shipdoortoplevel.nif"

Karma: 0 (0 votes)

Same wooden door bake for these:

"\Data\meshes\morrowind\architecture\vivec\doors\viv_trapdoor01.nif"

"\Data\meshes\morrowind\architecture\vivec\doors\viv_trapdoor02.nif"

"\Data\meshes\morrowind\architecture\hlaalu\doors\hla_trapdoor01.nif"

"\Data\meshes\morrowind\architecture\hlaalu\doors\hla_trapdoor02.nif"

"\Data\meshes\morrowind\architecture\velothi\doors\vel_sewerdoor.nif"

Then another door bake for these:

\Data\meshes\morrowind\architecture\shacks\interior\doors\shacktrapdoor.nif"

"\Data\meshes\morrowind\architecture\shacks\interior\doors\shacktrapdoor01.nif"

"\Data\meshes\morrowind\architecture\common\interior\doors\com_traptop01.nif"

"\Data\meshes\morrowind\architecture\common\interior\doors\com_trapbottom01.nif"

"\Data\meshes\morrowind\architecture\imperial\interior\doors\imp_smalltrapdoor01.nif"

 

Redoran has its own baked texture and ships have a separate as well

Karma: 1 (1 votes)

Working my way through these very slowly... Base models are done for a few, UVs are being done randomly here and there too.

Vivec: http://p3d.in/3udNJ, http://p3d.in/GkdZ5

Hlalu: http://p3d.in/mGTIA, http://p3d.in/MF4wq

Imperial Small: http://p3d.in/oum00, http://p3d.in/QVAJ5

Redoran: http://p3d.in/gM17D, http://p3d.in/ri10e

Shack: http://p3d.in/1xESh, http://p3d.in/HMCDD


I believe I'm still missing Velothi Sewer, Common Trapdoor, and the Ship trapdoors.

Karma: 3 (3 votes)

Coming along nicely :)

Karma: 0 (0 votes)

Uninter so close to finishing, please upload what you have done.

Karma: 0 (0 votes)

yeah he was doing great, hopefully he didnt get annoyed with me being busy and not talking much. lets leave it open for him, very competent modeler.

Karma: 0 (0 votes)

Blargh, sorry! All of a sudden work ramped up to 70-80 hour weeks so I completely disappeared. We finished that film off a week or so ago, I'll have more free time again now (this happens every few months here...).

I'll upload what I've got tonight, but I haven't abandoned you guys yet. I'm just being slowly murdered by my dayjob is all :).

Karma: 2 (2 votes)

^ i know dat feel ;)

Karma: 0 (0 votes)

Aight I got them uploaded. I won't have time to work on them for the next week, but after that I'll be back in the game :D

 

https://hostr.co/onHl4qSjiSyl

Karma: 0 (0 votes)

Great thanks. Did you have specific textures?

Karma: 0 (0 votes)

No I haven't got into the textures or high-res models yet, I'm afraid. Once I've got the full set of low-res geo done I'll be reinstalling z-brush and getting into that :)

I remember you or Ravanna saying there were some specific tiling textures for certain parts of the world that would go well on a few of these models, but I never really looked into it... Is there a thread or location which I could check out that might contain more info?

 

Karma: 0 (0 votes)

Well each building style has its own texture set. So Hlaalu, Redoran, Imperial, etc will have its own textures. Now at this stage we don't even have final versions (just hasn't been done), so rather than baking texture, if you can just have them UVed for something generic that somebody can put in later.

 

Karma: 0 (0 votes)

Hey guys, finally got around to doing the last few models.

Ship trapdoor: (top) http://p3d.in/R7fnb, (bottom) http://p3d.in/Z84NI

Velothi sewerdoor: http://p3d.in/teO9j

Common trapdoor: http://p3d.in/XFY3K, http://p3d.in/RtgtU

Next stage is UV unwrapping everything!

Karma: 1 (1 votes)