Hey, one last little thread and i will be out of ideas. (ok that was a lie i have a million and one but i am currently in the process of sifting through for reasonable ideas that may actually benefit you all for the creation of the game).
How will you go about with weapons and armor? Like, will we find bandits with daedric or will it go Morrowind style and add basically 1 or two sets in the entire game? That sucked, but that is also what made it so damn awesome because you had to truly SEARCH for this high-level stuff. It added to the game a reason to get out and find stuff because you just might find a super rare piece of ebony armor or a group of OP orcs in orcish armor and made you feel totally accomplished. In skyrim you could get daedric by what, level 10? Morrowind never allowed that.. you mess with someone in good armor sporting a good weapon and you will regret it, not to mention finding a unique item you can stick in your house as a decoration item (admit it, we have all been there with the golden egg etc making the ol' home with the dead guy in the main hall a little less drad)
Please do this as i know all the 'true' fans of morrowind will love and remember this aspect of the game... Although i wouldn't mind a scrib as a pet, damn cute things cant bring myself to kill one.

I'm pretty sure that was
I'm pretty sure that was discussed somewhere but i'm to lazy to check. Well for me it's pretty obvious that we should go towards Morrowind feeling. Also - you don't really have to worry about it, after all we are "porting" each single NPC which would mean that everyone will be wearing exactly same armours/weapons as they did in Morrowind. The problem may occur if we decide that we want to add "random" bandits or whatever but i'm pretty sure we can handle it without giving everyone ebony or daedric ones.
The other thing is crafting. That was also discussed already - ideally we would like to create a bit harder system - where you would have to learn from other blacksmiths and do series of simple quests in order to "unlock" possibility of crafting new armours. That would mean that at some point you will be able to create daedric armour, but it will be more complicated comparing to skyrim - also materials probably won't be that easy to find. But hey, don't quote me on that - that's my version of what we agreed on, and i was never good at remembering things :p