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DavidWolf
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[OUTDATED] Morroblivion Total Fix

FOREWORD: Welcome to the Official MOTF Thread - The Ultimate Fix for Galadrielle's Morroblivion. This project is unrelated to the French Morroblivion Project, we are using our own ressources to avoid any unnecesary attentention and the goal is to repair/fix, some of the aesthetic and core problems with Morroblivion. Hello again, I'm doing a lot of progress with MOTF but since I'm working on this alone and I dont have a lot of free time... help is needed. THE GOAL: Is simple, this is the Morrowind world inside Oblivion, why don't optimize the world with new Objects, Effects, Items from Oblivion, I love Redoran and Telvanni Architecture so this will not be modified just optimized and MOTF will include new HD textures that fits the quality of Oblivion. This is 2009, not 2002 so ... there's a lot of things that can be done with the new technologies of our curerent time. Let's exploit that and use it, and let us give to Morrowind and new glowing and vibrant face! ¡LONG LIVE MORROWIND! All the things done in MOTF at this stage are: *Fixed clutter and faces in: Balmora, Moonmoth Legion Fort, Caldera, Ald' Ruhn, Buckmoth Legion Fort, Seyda Neen, Pelagiad and Dagon Fel (I start there) *New MapMarks in all those places. *New vanilla-like high definition Map. *Over 60 new high definition textures with their respective normal maps. Some reworked, some redone and some totally new. *Fixed lands and lights on all those locations. *Fixed Music, now when you arrive in a Town, Public Music starts. *Fixed Music in Dungeons (working on) *Fixed clothes, armor, weapons, etc in all those locations. *Decoration, ambientation in progress. *2 New stables with horses. *2 new Guar stables in Ald' Ruhn and Balmora (working on) *Roads has been redone. *Balmora Guards have new Helmets *Forts looks like FORTS. New models to be included. *Sunder, Keening and other Weapons are back. (working on) *New high definition textures for all the Telvanni Houses. *New high definition textures for store banners. (working on) *New high definition textures for some flora. *New high definition textures for House Redoran Architecture. WANNA HELP?! Take a look here: http://morroblivion.com/forums/morroblivion/mods/289 ;D Thanks for all your kind comments!

Edited by: Daggers on 10/28/2022 - 18:41
Walrus on my head
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this might be helpful
http://tesnexus.com/downloads/file.php?id=18215 this fixes the purple flag problem by replacing the purple flags with store flags from oblivion! hope it helps and what u r doing is awesome i can only hope u finish it!
DavidWolf
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Im still working!
Hi walrus, glad to see someone else around here ;) Well I have that mod on my game but ... first: The mod only replaces the Mages Guild and Fighters Guild banners Second: I like the ones from Morrowind, and I think that will add more variety to the game! When I finish all the cities Im going to open photoshop and start working in a new set of banners, including the ones for the Dummer Temple and some of the Imperial flags, still I need someone to help me out with the meshes, they dont work fine ex. if you get close thay start to go crazy (like those meshes bugs from the first version of Oblivion) floating around the place under the floor, things like that, it only happens when you are close. That needs to be fixed and I dont have the knowlodge to use NifSkope, so ... I can do all the textures I want but the meshes still working wrong. Now that I have the time, here are some of the in-game screenshots of the things Im working on and the things that I've done: Re-texture for Water Lily (all done in Photoshop from scratch) : Water level in Argonian Mission, fixed: Pretty Breton: TEST Flames in Ebonheart Dragon: TEST Extra Lights in Ebonheart Dragon: Lights!: New Faces: Welcome to Seyda Neen: *o* Super cute guard!!! Welome to Morrowind (the new Jiub): She's a pirate!: Fixed house in Seyda Neen: TEST - New little Mephala shrine in a house in Ald Ruhn: PRAISE MEPHALA! Well not everyone is happy in Morrowind: "The Sixth House? Dagoth Ur? I dunno what are you talking about, mate!" "What Lord Dagoth Ur? You want me to kill him?" The smith: Where are all the guests? *here *hellow *time to eat *it's party time!!! *OMG!!! A red statue! and... a weird looking tribal symbol too! Well thats all for now, I have done a lot more fixes, but hell I cant takes pictures of everything xD Regards, David Wolf.
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Now they look like Castles!
Hey! I just finish the Ebonheart Castle, so I take some nice screenies and there is: Ebonheart Castle Lights: *hey guys! Nice Pelagiad View: Caldera Castle: By Night: Archers Watch: Well thats all for now I going to keep updating this post whenever I can. Seeya!
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Buckmoth Legion Fort
This are screenshots of the newly decorated Buckmoth Legion Fort, several changes has been made, start with the new entrance, new road, new lightpost, wood barricades, a guardian dog, horse stable, a Tiber Septim statue and many other things, little changes that adds a new flavor to the fort, it was empty and ... well that fort is just directly in front of Dagoth Ur, it doesnt sound very realistic. So now it does look like a fort and dont forget the Imperials are threatened not only by Dagoth Ur and the Sixth House, also there's a Daedric Ruin close by so .... here are some screenies of the new and believable Buckmoth Legion Fort (still working on) ORIGINAL FROM MORROWIND(thanks to UESP for the screenshot) *welcome *horse stable *Tiber Septim
Azguard
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awsome!
keep up the good work bro, you can count me in as one of the first that will download this mod.
DavidWolf
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Azguard thanks for the
Azguard thanks for the positive feedback I do really apreciate that :) Well, first off ... Im taking a break (its been about 5 days now) because theres a lot of work to be done and even I have a limit, this limit is called 3D yes, I still need someone who can handle 3D softwares to recreate at least some of the creatures from Morrowind. If we can have a working Sixth House and Gods, that will be great. So I still doing my best and even giving more time and patience, but this needs more hands on it or else .. so Im asking for help. Here is the link to join the proyect: http://morroblivion.com/forums/morroblivion/mods/289 Morrowind is worth, may this be the best Mod ever created for Morroblivion. Im doing my best, and I will keep doing it. Best regards, David Wolf.
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aight, i will look into
aight, i will look into finding help for the project. i dont have any 3d experience, the only thing i have ever done is script for Neverwinter nights. as it goes there are a few people i know that may be able to do 3d work but none of them have worked with the oblivion toolset. on the mod i downloaded i can only fight people ans Guars..... bleh... one hit lizards lol, have you considered just adding in simple tamariel monsters like goblins?, just to add body to the game.
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That will be great! Yes, I
That will be great! Yes, I do need someone that can handle the Scripts, your help will be most apreciated, you are invited anytime to join the proyect. If you want we can keep this conversation via MSN, so we can discuss your skills and what do you have in mind. Send me a PM :) Seeya!
Savant
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Gods and Sixth house creatures
I've already made some sixth house meshes, here: http://www.tesnexus.com/downloads/file.php?id=21821 The only god that's been created so far is Vivec: http://www.tesnexus.com/downloads/file.php?id=14932 And the guy making this mod is also interested in getting a hold of creature meshes. You might consider working together: http://www.tesnexus.com/downloads/file.php?id=19132 Good luck!
DavidWolf
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Thanks!!! That will save me
Thanks!!! That will save me alot of time we just need Lord Dagoth Ur and thats it, but since you dont face it till the end of the mainquest I guess its ok, still theres a lot of things that needs to be done. Thanks again :)
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hmm
aight, got with my Dev buddys..... no dice they have to much going on. and i can try to learn Oblivion Scripting... all i have worked on is basic NWN scripts, so no clue how well that knowledge will transfer over LOL.
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Hi Azguard, the only source
Hi Azguard, the only source I have is the official Elder Scrolls CS Wiki, here: http://cs.elderscrolls.com/constwiki/index.php/Main_Page may come in handy, but I recomend search in Google and ask about specific scripts in the oficial TES Forums here: http://www.bethsoft.com/bgsforums/index.php?act=idx Sorry, thats all the info I can provide you about scripts, also the "Beginner's Guide" in the CS Wiki is a great article and I belive it has some tips about scripts, why dont you try it out!? :) Cheers, David Wolf.
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:)
thanks bro, this will come in handy.
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Looking awesome. How did
Looking awesome. How did you get your NPCs back to wearing clothes, by the way?
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This is still being worked
This is still being worked on right? Because I am HIGHLY looking forward to the outcome. Seriously... don't give up.
DavidWolf
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Chillout!!! I was just
Chillout!!! I was just taking a break ;) And this is a sceenshot of the new re-done banners (this will be included in MOTF) Also working on new load screens: As you can see Im still working, and there's more to come, just be patient and if anyone wants to join the proyect, take a look here: http://morroblivion.com/forums/morroblivion/mods/289 Seeya!
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Keep up the good work. This
Keep up the good work. This looks great. Can't wait to play Morrowind on Oblivion Engine!
DavidWolf
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Hi kzanton, thanks but ...
Hi kzanton, thanks but ... you don't have to wait, you can download Morroblivion right know and start playing Morrowind in Oblivions engine. Take a look here: http://morroblivion.com/download Follow the instructions and enjoy Morroblivion. But, my work is not "part" of the original MO nope ... you need to install the ESP converter first, but this Mod aims to give you a better MO experience, adding new HQ textures, new faces, clutter, etc... This is a work in progress and dont forget that Modding an entire world is not easy. Seeya!
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Keep up that awesome work
Dont give up keep it up i will download your mod in a second
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i'd love to see jiub with a
i'd love to see jiub with a scar on his eye XD
DavidWolf
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Thanks Garu_vm I do really
Thanks Garu_vm I really appreciate your comments :) And ... just like said before, I was just taking a break! So relax and very soon (guess) Im going to release a Beta with all the cities redone and some other random places Im working on right now. ;D Cheers!
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DavidWolf, Great job man! It
DavidWolf, Great job man! It is awesome to see that someone is working on mods to keep morroblivion alive.... I've been there for a while, it is great to vizit the old cities, but the world was really a bit dead... mostly rats, guars and that sea monster that i can't remember right now... in the wilderness, and nothing but rumors from the npc... not to metion the land bugs... like flooded dungeos, faction bugs that makes the most of bandits fight each other... among other things... Its really amazing to see someone working on this awesome world that is morrowind. Hope to see a beta release soon, and a full release in the future... are you planing to bring the old quests back too ? Keep up the good job! Jordan.
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Awesome . Oh, if you bring
Awesome :D . Oh, if you bring back the old quests, do it as a separate mod, because I don't think that it really suits the concept. The quests from Morrowind, at least the main quest line, is already supposed to have been done by this point in time (according to the game). Anyways, amazing job DavidWolf. It's good to hear that you're working so diligently :D . I honestly can't wait to see the results. I want to mod Morroblivion, but I've been waiting for your mod to come out so I can just mod over an already improved Morrowind. I wanted to add quests and such, and if your mod makes most of the fixes and improves the AI and world in general... well that's just AWESOME.
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Thanks Anirath, if you want
Thanks Anirath, if you want to mod Morroblivion, you can join the proyect and if you know how to make Quests, that's great because I dont know how to do it. Check this topic: http://morroblivion.com/forums/morroblivion/mods/289 You're always welcome to join the MOTF Proyect in any time. ;D Seeya!
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¡TIME FOR A NEW UPDATE!
Ahhh! Balmora, good ol' Balmora :D Screenshots!: *welcome! *feng shui? you decide! *BETA new map *Hlaalu Guard with new Helmet and Shield *Amazing. ;D Seeya!
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That looks very impressive,
That looks very impressive, DavidWolf! Keep up the good work. Which part of Morrowind are you working on now?
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Thanks kzanton ;D I'm just
Thanks kzanton ;D I'm doin' my best, in this very moment I'm finishing Balmora and then, to Hla Oad. Seeya! :D
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Damn son, looks great! One
Damn son, looks great! One question though: Why in the world are those guards using dwarven shields? :P
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i loved to see those hlaalu
i loved to see those hlaalu guards with their original shields. I guess those oblivion dwarven shield looks better than original hlaalu shields in morrowind.
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Oh, I'd love to help, but I
Oh, I'd love to help, but I work alot :( . Doing midnight shifts. But DAMN, your doing GREAT! I'm loving it. Keep it up bro.
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What sort of sword did you
What sort of sword did you equip them with? I think you should make them pretty decent swords. Ebony might be pushing it, but still could be cool to have some truly "kick your ass" guards in Morrowind. :P
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Hi ZDawg, I don't know how
Hi ZDawg, I don't know how to make weapons, Im not a 3d artist (didn't say that before?) so far the only things I can use are from the game stock, so the Hlaalu Guards are going to use Dwarven Shields and Longswords, if anyone wants to make a brand new Bonemold Tower Shield & Longsword, please do so and I will add them in the mod. ;D Seeya!
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Hey DavidWolf, How is the
Hey DavidWolf, How is the progress on this baby going? Hope things are going well! Can't wait for a beta
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i wish that someone can mod
i wish that someone can mod the ebony broadsword because the one that is converted in morroblivion is kinda flat.
DavidWolf
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Well I can do a retexture,
Well I can do a retexture, but again, I have zero experience with 3D softwares like Blender,3ds, etc... but you can check if someone remade the weapon for Morrowind, download the ESP and then convert everything with the remade sword included. Why don't you check the Darknut's weapons :) Seeya!
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Or just make a mod to
Or just make a mod to replace old Ebony with new Ebony... <_<
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yeah but theres is no ebony
yeah but theres is no ebony broadsword in oblivion to do that. In oblivion u have short sword, long sword and greatsword but no broadsword. The broadsword looks better than the others.
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Colony Textures - Working On
So! Im working in a retexture for raven rock,take a look: With AEWD installed: This will be included with all the other textures in MOTF v.1 so stay tune and if you want/can join the proyect! : http://morroblivion.com/forums/morroblivion/mods/289 Seeya!
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Hello again, I found this
Hello again, I found this amazing resource for Oblivion "Morrowind Booze" and it will replace the meshes and textures of Flin, Greef, Mazte, Shein and Sujamma: Some of the new working loading screens: Finished Areas: ;D Seeya!
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Wow, looking GREAT David!!
Wow, looking GREAT David!! Keep it up man, impressive.
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Thanks for the nice comment
Thanks for the nice comment ZDawg! Well playing with some textures I end up creating a retexture for the Imperial Buildings xD THE UNEXPECTED! Love that, here take a look: The Map, done in Photoshop (if you want it, you just need to ask, it's not perfect yet, but it works): New meshes & textures for Heater, Willow Flower and Corkbulb: *Thanks Garu ;D Random Pics! CAPITAL! Seeya ;D
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This is
This is AWESOME!!!!!!!!!!!!!!!!!!!!!!!!! i love the map ^_^. I hope you can mod some of the flowers of morrowind like the gold kanet. Keep that awesomeness!!!
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Yeah... the flora is one of
Yeah... the flora is one of the things that really bothers me, also Im thinking on using the mushrooms from the oblivion stock and retexture them... we have to replace almost everything, with the time Bethesda will have no excuses to complain about copyright on Morroblivion xD since Im using modders resources and doing my own textures/meshes. Seeya ;D
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Great news, I just got
Great news, I just got permission from Darknut to use his meshes/textures!!! So, I will use some of those great weapons he created in the first realese of MOTF, also awaiting permission from Connary and Oriphier. ;D Seeya!!!
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Frankly, this looks amazing.
Frankly, this looks amazing. Well done, DavidWolf. Morrowind is finally getting a well deserved makeover! Any estimate for the the MOTF 0.1 release? Can't wait!
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Thanks kzanton... I have no
Thanks kzanton... I have no idea but I just finish Seyda Neen (almost) and Pelagiad, right now Im working in Balmora. Again, there's a lot of work to do, not only in the cities... the wilderness needs a makeover too, and dont forget the Dungeons xD ho boy... But I feel great about MOTF, really good! So this proyect is going to be finished maybe in 2 months maybe in 4 dunno... I will keep updating this topic all the time, till everything is finished. So, another update and now ITS TIME FOR AI PACKAGES!!! Yay!!! I just finish doing tutorials and here are some results:











































Seeya ;D
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TIME FOR A NEW UPDATE!
TIME FOR A NEW UPDATE! ;D














































Seeya!
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My computer is broken, yeah
My computer is broken, yeah I want to kill myself... thank God the hard drive is OK and all my files are saved (including the MOTF). But I need to buy a new motherboard. Sorry for the sad news. Seeya! : (
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damn i hate when that
damn i hate when that happens hope you can get it back soon.
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Hey Davidwolf, Did you
Hey Davidwolf, Did you manage to fix your computer? Hope you're still working on the project! Keep it up, it looks stunning already

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