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NPC AI Routines - NPCs walk around too much / not enough

Submitted by MarkInMKUK on

Also, the npc's in Sedya Neen don't appear to do any walking around - they just stand there. I haven't gone any further yet.

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:10.

NPC's can walk around and such but still need proper implementation in the Oblivion engine.  They don't have the fully functioning AI like Oblivion like sitting and eating, sleeping, etc.  But things are coming along beautifully and in time things will run perfectly :)

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I found new bug.

4)People in some interiors are walking behind me. I saw it in Balmora Mages Guild & Fighters Guild and in Ald'Ruhn Fighters Guild. It's very annoying when you are a thief.

 

Edit: I think, it will be very helply if you create any bugtracker like mantis. This project was grown and tracking bug with use of forum isn't very clear.  And "Morrowind_ob.esm Help Requested" topic will be placed to it.

http://moorhunt.pl/mantisbt/my_view_page.php

Here is example of mantis bugtracker.

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Update: http://morroblivion.com/forums/morroblivion/mods/763?page=1#comment-5327

This will be "fixed" in version 024.  Ultimately though, better AI packages are needed.

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