Pages

52 posts / 0 new
Last post
grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
[RELz] PLANK BRIDGES, PLATFORMS by Aprilmanha

All the models in this thread need to be redone for legal and esthetic purposes before we will do a release . If you feel like you can contribute by doing some or all of these models then please leave a comment at the bottom of this thread.

Let us know what 3d modeling program and also what year it is you use, as we need to find out if we need to convert the files for you or get you setup with appropriate importers.

We are also looking for people who can compare a similar tileset done by our partner project Siligrad Tower to match up models, so that its less work. We need long time lurkers who want to do grunt work basically. Time to help, if you want to play the game.

Ravanna has created textures to help with these models already

http://tesrenewal.com/forums/skyrim/skywind-development-forums/environmental-and-architecture-3d-modeling/7653

 

Edited by: grumpycat on 12/08/2014 - 19:35
grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridge01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridge512_01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridge1024_01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridge2048_01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_02.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_03.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_04.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_05.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_06.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_07.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_08.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_09.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\dungeons\aldruhn\ald_10.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\vivec\viv_dock01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\vivec\viv_scaffold01.nif"

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
"\Data\meshes\morrowind

"\Data\meshes\morrowind\architecture\vivec\viv_scaffold02.nif"

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
rekreations started these

rekreations started these already, I did common textures for them, that was for posts, post ends, rope, and wooden planks

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Its been a month since

Its been a month since reckreation logged in, so we definitely need somebody to step up and do these.

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Yoink! I'll have a go at

Yoink! I'll have a go at these since I just did all the rope and poles I can probably copy and paste my way to victory!

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Right, I started these today

Right, I started these today and tried out some more ideas which I hope look good.

Here is a shot of the first bridge.

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Ahhhhhhhhh yeeeeeeeeeaaaah

Ahhhhhhhhh yeeeeeeeeeaaaah

Could you also do the collision meshes for these? Just make them planes along the planks and rails.

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
very good ! no complains. :)

very good ! no complains. :)

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Right, :P Here is a group

Right, :P Here is a group shot of the first 3 bridges. The collision models are invisible, but there.

eloth
eloth's picture
Moderator
Offline
Last seen: 6 years 3 weeks ago
Joined: 07/16/2010 - 06:12
Karma: 1237
These looks really good :)

These looks really good :)

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Heh, 3 down 14 to go :)

Heh, 3 down 14 to go :) Hopefully I will speed up as I progress here, taking 3-4 hours each which is more then I was hoping. Hoping to eventually get it down to 1 hour each.

 

Edit: Actually have a 4rd bridge :P 

Also these newer uploads are in 1920 - 1080, so right click them and open them in a new tab for a bit more detail! :D

Edit 2 : Have another one, thats 5 down ummm 12 more to go?

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
i like your work very much,

i like your work very much, its crafted very well..i have  one suggestion in mind. can you add a nail head texture or woodnail for the woodplanks? for now they just lay there without some fixing. just a nailhead or wood nailhead. i send you an image. maybe you like my idea. thumps up :)

AttachmentSize
Image icon nails one2.54 MB
Image icon nails two2.49 MB
Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
What I can do is make a tiny

What I can do is make a tiny texture of a nail, and then tile it as much as I need over single faces, and then scatter those faces where I need them to give the nails a slight relief without all the extra polys needed for real nails. Thinking maybe 32x32 for a nail?

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
yes i though of a texture too

yes i though of a texture too. ah i think i got your idea! very smart. you want to make a plane quad with 4 sides and add a tiny alpha nail texture from above and then just sick,glue it on the 3d model. right? cool, if thats not too work intensive and ravanna or the other 3D dudes like that too, it actually would be very nice, in my opinion. what do you think? is it worth the effort? to be honest, i very much wanted to make the bridges for myself but iam ocupied with an armor. iam very happy that you do them so nice. all the little details, cracks, sizes, bends and ropes n stuff is just like i wanted them. so if the nail thing is kinda shit in any way, that would be no problem if you dont do it. even now the bridges are just right.

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
ah on thing though, i see

ah on thing though, i see that you have to add hundrets of nails by hand, i guess thats a pain in the ass, if you dont have a easy way to aply them just with one click, i think its too much effort and should be done at the end when all bridges are done. i think thats just a tiny detail of perfection and we rather keep that in mind for later if theres time and passion and if its actually worth. what i can do is, i can add the pain in the ass nailheads in my spare time if everything is gameready so when its done we can do it. if not we are not risking adding the bridges too late or somthing. i thought we should keep that in mind i guess

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
ah one idea for adding the

ah one idea for adding the nails easy. i guess you have tileable texures for the wood.thats the reason you cant just add nails one time and then using the texture. but what if you spread out a few nailheads on the tileable texture like in the picture i send you? this way we dont have the nail head just on the right spot but maybe its beleveable enough? i mean, there will be nailhead all over the wood then i guess and go through as used plank from a ship or old house . as if the people didnt remove every nail. iam curios if thats working.

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
i have found a video creating

i have found a video creating and applying a decal in 3ds max. it is actually what i had in mind. you can also use a push modifier do get the plane slightly over the basemesh to prevent clipping http://www.youtube.com/watch?v=p_a-z90ndNk

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Ahh Nice, that sounds pretty

Ahh Nice, that sounds pretty much want I was planning to do! :)

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
This! This gets me excited,

This! This gets me excited, one my say I've got a wood (I hope that comes across as a pun to the plank subject). Seriously Aprilmanha you are my second favorite modeler (sorry Ravanna will always have that title), not just because you stepped up to do one of the less "glamorous" tasks, but yet one of the most important. Need more heroes like you.

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Apologies for not having more

Apologies for not having more done for now, I got a short contract I needed to see to and think I have it all wrapped up now and can get back to the modelling soon!

 

Edit: just gone around adding nails to the current models. The models for nails are going on easy enough, not quite as easy as I first thought though.

Generally I am going around making planes the size of a nail all over the models by hand, then convert it to a spline that IU can then Shapemerge with a clone of the wood planks. This then gives me the nails correctly conforming to the slopes and heights of the planks automatically. I can them UVW map it to per face and save that and apply my nail texture.

 

My Nail texture is pretty rubbish however and I was hoping someone could make a better 64x64 diffuse, opacity and normal map for an in-bedding nail. Possibly with a specular map that will add a slight highlight around the nail that makes the wood look like it raised around the nail so it looks more real?

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Just an update, I've done 2

Just an update, I've done 2 more platforms today.

Has anyone had a look at possible better nail/ wood plug textures to replace my ones?

AttachmentSize
Image icon test_shot_5.jpg297.98 KB
Image icon test_shot_6.jpg252.52 KB
Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
NAIL TEXTURE TEST 1

NAIL TEXTURE TEST 1


Edit:- and a youtube video of current progress.

https://www.youtube.com/watch?v=x0qsplizf8I&feature=youtu.be

AttachmentSize
Image icon nail_test_1.jpg740.12 KB
grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Really loving the progress.

Really loving the progress. Cant wait to get them in game.

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Right All done except for the

Right All done except for the really long bridge, "\Data\meshes\morrowind\architecture\misc\bridges\misc_ropebridge2048_01.nif"

Will get it done tomorrow, just wanted to get the current work uploaded before I get eye strain!

Sasquatch
Sasquatch's picture
Offline
Last seen: 10 years 4 months ago
Joined: 04/29/2014 - 05:31
Karma: 193
The board in these walkways

The board in these walkways that looks like 3 broken pieces nailed together would instantly break if stepped on.  So it looks at tad strange especially on a suspended bridge.  It would be best if those were replaced with solid board.  Other than that these look very good.

smartinius
smartinius's picture
Contributor
Offline
Last seen: 9 years 8 months ago
Joined: 03/05/2014 - 07:46
Karma: 780
Donor
i would suggest to make the

i would suggest to make the nailheads more dark so they blend in more with the dark wood. otherwise great work. is it easy to apply the nailheads or do you have to place them one by one by hand?

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
I do have to place them in

I do have to place them in the x/y by hand, but then I have a series of edits that correct their z and orientation in relation to the surface of the wood boards below them. It takes about 10-15 minutes to do nails, but changing them now is easy as I can just replace the texture files with any people supply me with and it will work right away. Just so you know though, they have been made darker already. Just a cheap photoshop by me but anyone who would like to contribute a new texture would be welcome.

Changing the 3 part boards is no easy fix, if there is overwhelming support for a change I will do it, but I'd rather not if it can be helped. I originally put them in as graphical flavor to make the walkways appear more rickety.

Sasquatch
Sasquatch's picture
Offline
Last seen: 10 years 4 months ago
Joined: 04/29/2014 - 05:31
Karma: 193
I understand you made it like

I understand that choice was made for a more rickety appearance but the board like tht doesn't make sense.  The juryrigged boards would also only hold together with screws which likely don't exist. The way they are situated the boards would fall apart in months or less with the swaying of the bridge and weather alone.

if you google suspension bridges there are some good images that may help you in making some adjustments.  I think this is important because these assets you are making here are very commonly used in morrowind so making them even better would be worth the effort IMO. My suggestion would be to try varying the width and length of the ends of the boards as well as the angle of the cuts.  Also, notching some of the boards like they are scrap end pieces could increase ricket level and provide a similar look without compromising practicality.

I also agree about the color of the nail heads. Nails in morrowind would be hand forged from iron which is a labor intensive process which would make them relatively expensive.  They should be darker than the wood but lighter than the above pic, maybe with lighter corners or sides on nailhead where they were struck.  Vary the size and shape of the nailheads.   Since they are not machined they shouldn't be uniform or perfectly round.  Also there are too many nails in some boards for several reasons. Nails of that size would split the wood when placed so close together. Nails are valuable so they should be used sparingly. Using more nails than required slows repairs and construction and these walkways look roughly constructed.  Two nails should be used at max per side, especially for a boardwalk that is so poorly maintained.

Last, Some of the models may be a bit too unique looking to the extent that every time the player walks across them they will remember specific misplaced boards which is one advantage of have fairly vanilla models.  If possible, it'd be great to have an alternate version for some of the particularly eccentric boardwalks that are a bit more bland and less identifiable.

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Ahh aparently the bridge I

Ahh aparently the bridge I have not done is already finished... so job done! Yayy!

Now to find something else to make :P

SquallyDaBeanz
SquallyDaBeanz's picture
Contributor
Offline
Last seen: 5 years 10 months ago
Joined: 12/16/2012 - 17:48
Karma: 871
(No subject)

Sasquatch
Sasquatch's picture
Offline
Last seen: 10 years 4 months ago
Joined: 04/29/2014 - 05:31
Karma: 193
Job well done then.

Job well done then.

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Aprilmanha, if you want more

Aprilmanha if you want more models to do, I'd love for you to claim the docks, planks and wooden stairs.

http://tesrenewal.com/forums/3d-model-claims/docks-status-un...

Sasquatch
Sasquatch's picture
Offline
Last seen: 10 years 4 months ago
Joined: 04/29/2014 - 05:31
Karma: 193
Why is my critique giving me

I'm new here so hopefully someone can explain why my critique giving me stinky karma?

Sjors Boomschors
Sjors Boomschors's picture
Contributor
Offline
Last seen: 7 years 11 months ago
Joined: 07/21/2011 - 07:49
Karma: 811
You are not a contributor to

Sasquatch keep in mind that you are not a contributor to this project.

Aprilmanha
Aprilmanha's picture
Member
Offline
Last seen: 12 years 1 month ago
Joined: 03/13/2014 - 04:07
Karma: 49
Ok, I'll stick my claim on

Ok, I'll stick my claim on the thread :)

Pages