I've finished up the first version of AI packages for everyone in the 0Miner class. There are a couple of NPCs that already have specific packages, so I didn't touch them. I've also added pickaxe furniture (yes that is the category) for NPC animation of mining to all the people inhabited mines. Those that are abandoned I've ignored for now.
Egg mines. What is the point in carrying a pickaxe? Are the eggs really that stuck to the walls you need to chisel them off? I haven't added any pickaxe animations to these mines because I wanted better understanding of how the miners collect these. Should somebody create a new animation? Should we use part of the farming animation which is of the person bending over to pick something off the ground?
In Gnisis, there are two homes/caves which have a bed for one person but there are two people that live there. I created packages so that both of them go to work for 12 hours and come back to leave together. But only one will get to sleep each night. Hopefully, somebody can swap out the bed for something bigger.
I'll upload this once I figure out what to do with the egg mines. Right now everyone just stands around all day. Kind of like before I attempted this but now on a schedule of just hanging around.

See, these are the kind of
See, these are the kind of questions that are really valuable. 'Mirin your work on the AI's SBB64!