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some bugs - mostly NPC dialogue, also quest logs

Submitted by harperevan on

ok so I played for the first time yesterday for several hours.  Here are some things I noticed, I'm wondering if there are workarounds, otherwise I am just reporting.

1) When an NPC responds to a question, the dialog script goes by so quickly there's no time to read it.

2) For some NPCs you have to kill in the Morag Tong questiline they won't initiate dialog so you can't taunt them.   I know this is normal, but in vanilla Morrowind you could take your clothes off or be diseased to shock them into talking to you, or you could cast a frenzy spell on them.  If I try the first two it doesn't enter into dialog.  If I cast frenzy a guard shows up so fast I don't have time to execute the kill.  Most of the time I have a writ, but for example in the first quest you don't have one so you either have to resist arrest or be hauled off to jail before you can kill them.  Also a problem in threads of the webspinner.  Also if they will talk to me and / or attack first, everyone in the room still turns hostile and I either have to kill everyone or flee.  The only way I've found to get around this is to kill them with the console which is no fun!

3) quest logs:  some quest logs don't update, it seems like usually I can go on to the next phase of the quest if I know what it is and then it will update... but in the case of Mephala's quest when I put the poison in the pot it says hopefully he will consume it soon and this never changes... unless I have to wait a long time like several days or weeks which I don't remember.  I can look later at which quests this is happening to if it helps, it's not every one.

 

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Last edited by qwertyasdfgh on 21 Apr 2014 - 10:36.

looks like I posted this to the wrong topic.  Feel free to move it, sorry!  :)

 

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1. Install Elys' Universal Silent Voice

2. I am aware that Morag Tong questline is not perfect, but it is what it is for the time being. Crime behaviour is one of the hard-coded things in the game, so it's not that easy to change.

3. Quest stages are the same as in Morrowind. In Mephala's quest at this stage you can return to the questgiver. When in doubt, you can look it up on UESP.

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Thank you!

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I'm having a similar problem, except the NPC's don't talk when you interact with them. They only talk when you leave the conversation or (use services) from them. 

P.S. (The dialogue still appears, but they themselves don't talk)

 

EDIT: And i have the Universal Silent Voice installed....

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I'm having a similar problem, except the NPC's don't talk when you interact with them. They only talk when you leave the conversation or (use services) from them.

 

P.S. (The dialogue still appears, but they themselves don't talk)

Um... You mean there is no voice acting? There shouldn't be any, where would it come from?

The only voiced lines from Morrowind are already included.

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