Will be working closely with Nahlo on his landscaping, eloth is the master of textures, with some additions by me, and I use zbrush to dynamesh many layers of slate into one object, then use a specific pro-optimisation method for ingame use.
None of these have AO vert colour, or detail overlays (ie, barnacles, moss)
the polycounts may be a bit high in palces, even with good use of LODing, so it needs testing.
Sheogorad consists of metamorphic slate pushed back up through the mantle, in the west, its more sharp, and as u go west the layers become thicker and turn to towers and menhirs of slate.
very much WIP.




Final image are unique slate sheogorad entrances for mines/caves.
Will be getting some other artists to help with the sheogorad velothi tomb entrance and other stuff.
watch this space

Those are looking pretty damn nice. I really like the entrance in the last pic. It's very ominous.
I can't wait to see those in-game. Nahlo's landscaping is really good and with these... Well... Dayum :)
Oh man, I am loving that slate! I'm stoked to see how it looks in-game.
F***ing yes!!! Those are amazing, couldn't be better!!
progress is slower than i wish due to real life issues, work, and migraines.

New: 3 more shards
6 obelisk towers
1 sharp rock trap
2 wide hat towers
improved cave entrance.
Ravanna these are awesome. Such a great look and feel. You've packed so much interest into them.
Man I am really loving that cave entrance!
What the hell? How are these so damn good? Are you going to use 2k textures in the end?
These look incredible. To be honest I wish all the mountains and rocks had this style for all regions.
ok its been a while.


I'm currently finishing BC assets with scumpunx and felix, BC has about 150 new assets in total once all done and dusted.
BC should then be our 1st main area where all environments/textures are entirely original content.
Meanwhile. back in sheo....
Nahlo and Squally should be having a bash at this area, Nahlo being the main landscaper for the west.
This is the geo map with slate directions and best assets to use.
I made a quick mock up of ald redaynia island using the western sheo assets and came up with this:
Being such a rocky area, The main formations begin with using the 2 mountain peaks of skyrim retextured, then we add hill tops, and mostly shard/menhirs, and seems to be the most efficient way of getting a very rocky land without mesh overkill.
+1 for geological idea. Сonsistency is nice.
Excellent!
This looks gorgeous and definitely sets it far apart visually from Azura's Coast. This is amazing work Ravanna, as always. I think some landscapers will be positively ecstatic to see the new assets :)
Really nice work guys!
Ravanna, very nice screens, it looks epic and much more organic than morrowind's and skyrim's rocks!
very
good!