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Helm of Bearclaw and Fists of Randagulf + Daedric helms problem

Submitted by No One on

The Helm of Bearclaw is listed as light armor when it should be heavy armor, the Fists of Randagulf are light armor when they should be heavy armor. And you might want to put an additional Agility 20 enchantment on the fists to make it like the Morrowind counterpart.

http://www.uesp.net/wiki/Morrowind:Fists_of_Randagulf

http://www.uesp.net/wiki/Morrowind:Helm_of_Oreyn_Bearclaw

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:10.

Thank you. Both items have been updated
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Exactly the same thing concerns daedric helms. Daedric Face of Terror which I found in the Omaren Ancestral Tomb near Sadrith Mora(in the Forge of Hilbongard)  should be heavy armor but it's light. More than that it uses the same model as Daedric Face of Inspiration (I found one in Ibar-Dad and it is a proper heavy armor). BTW the quality of the model of Daedric Face of Terror which shares the same model with Daedric Face of Inspiration is considerably higher. Here are some clickable screens of both helms (another obvious problem is the possibility to wear 2 helms at the same time; looks... interesting :) ).

[External image]

[External image]

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I understand the heavy armor thing. But you lost me with the rest. I do not know these; you would need to tell me exactly what object should go with what model.
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He is talking about the meshes and textures of the Daedric face of Terror and Inspiration:

http://www.uesp.net/wiki/Morrowind:Daedric_Armor#Armor

Since the people of Morroblivion did not make the armor textures, unless this was a placement issue, they probably cannot help too much. 

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I have updated the Daedric Face of Terror.
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For some reason, both the Fists and the Helm are still considered light armor. And yes I tried uninstalling and reinstalling Morroblivion, but it still showed up as light. Maybe it is because of the small weight that Morrowind gave the items.

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Somehow I messed up and either didn't save my changes, or overwrote them, or something. I apologize. This will be, hopefully, fixed in the next version along with Morrowind whacking the Testinghall.
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