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Skywind Glass armor

Submitted by alexanderb on

Everything is done except the cuirass (it needs to be reskinned). everything (including cuirass) has functioning morphers. And it even includes a "elf" morph for the helmet. here are the pics. Thank you rav and TToicg for your hard work making this.

Karma: 10 (10 votes)

Wow, these look awesome!

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pics don't do it justice.

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Looks damn good.

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Then a video should :D

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the torso skin was perfect on my end >:(

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I want a video now :P

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That looks terrific! I didn't notice from the sculpt how the eyes line up and it really adds a lot to the helmet. Awesome job by TtoiCG, Ravanna, and AlexanderB.

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false thread sry

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Hm.... a few more armor sets and I can make a decent trailer. The people will want to see this for sure!

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I've had that idea in mind for months ;)

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Great work, all those involved :)

It's all coming to life...

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Didn't kurasaki already do glass?
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This is Kurasaki's model.  Alex and Ravanna put all the finishing touches on the armor models and put them in the game.

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Ah.  The only one I knew of was Kura's.  My mistake.

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Why didn't Kura retopo the model?  having multiple Armour's in the game wont be a problem?

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Yes this model is mine :)
 
 
 I wanna say thanks to Dragomir for the awesome concept!
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i think your glass armor is a fine piece of 3d art. it feels just right looking at it. thumps up!

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Looks really good to me beside the helm.  it looks like the eyes don't line up right and that it would be difficult to see and breath.  My preference would be an open face or gaps at the eyes.

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Seeing how thick and opaque the material itself is, it seems like having the eyes covered with it would greatly reduce the wearer's visibility.  In my opinion I think the best, and simplest improvement, that would require the least amount of work, would be to simply cut out the eye holes.  I don't think the eye alignment is that big of an issue, since most closed helms in Skyrim have a black interior and you can't see your character's eyes.  (If that's not being done with Skywind helmet models then that's my mistake for assuming things.)
 

http://img3.wikia.nocookie.net/__cb20121011223313/elderscrolls/images/5/5c/Atar.png

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Woah MEGA Awesome! 

Only thing id say is the metal trim on the lower half isn't as awesome as the darker trim on the helm. Slight tweaking to the metal grey should make the legs less flat and the glass seem more raised and contrast better with the dark cloak.

Dam Fine Work

I like the eyes as is, makes sense in the hostile desert environments.

 

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JorgenGorgen

Seeing how thick and opaque the material itself is, it seems like having the eyes covered with it would greatly reduce the wearer's visibility.  In my opinion I think the best, and simplest improvement, that would require the least amount of work, would be to simply cut out the eye holes.  I don't think the eye alignment is that big of an issue, since most closed helms in Skyrim have a black interior and you can't see your character's eyes.  (If that's not being done with Skywind helmet models then that's my mistake for assuming things.)
 

http://img3.wikia.nocookie.net/__cb20121011223313/elderscrolls/images/5/5c/Atar.png

No. Eye lenses stay. They wouldn't reduce visibility much more than sunglasses, and Dunmer already have resin goggles - think about how those must reduce what they see. Glass armour is suited for ashstorms, and thin, polished glass is perfectly see-through, even if it's not visible from the outside. Having the mask as one piece of framed glass is an essential part of the design and I won't suffer making holes in it. Glass is transparent, I made a use of that fact, don't ruin it.
 

One thing that needs to be done though is that noise effect taken down a bit, and completely from the eyelenses. At the moment it looks a bit like tinfoil, and the glass this armor is made from is very refined and clean, and also transparent and transluminent. I know all these things can't be shown, but I think the spots could be taken down a notch ;) Dunmer would melt the glass to be clear and cast it in forms, not take rough crystals.

Karma: 1 (1 votes)

Dragomir

One thing that needs to be done though is that noise effect taken down a bit, and completely from the eyelenses. At the moment it looks a bit like tinfoil, and the glass this armor is made from is very refined and clean, and also transparent and transluminent. I know all these things can't be shown, but I think the spots could be taken down a notch ;) Dunmer would melt the glass to be clear and cast it in forms, not take rough crystals.

The current rough texture of the material is what I'm mainly arguing from.  As for the goggles, I understand the need for them, but I also only see them on maybe half the sets (Dunmer Ebony and Bonemold appear to be without goggles), unless the sets that seem to not have goggles have them on under the helmet itself or something.

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Bonemolds have a very thin see-through cloth stretched in the visor. Remember there will be 4 - 5 of those sets, not yet made.

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I'm sorry to say this but I wish that Kura's model was used... I think it looks a lot better, no offense TtoiCG, its just my preference.

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Why not use both sets? I'd love to be able to mix and match :)

Looking good Ttoi

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Kura had a really cool glass set that looked a lot like the Oblivion glass, except waaaayyyy better. I would love it if we could salvage that one. As for his version of this style... I didn't care for it. It looked kind of starwars-y for some reason. The other one; though, he knocked it out of the park.

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Yup. And i agree that we could use both of them. Like in Fallout - you always had mark 1 and mark 2 type of armours (though you couldnt see the difference except for the "icons"). The question is - can we actually salvage anything from kuras' model. Sp yeah - basically - what Ashking said.

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Actually the Kura's glass could be of use for an Imperial variant of it. Don't expect it to look as good in the game though, he used very complex shading simulation on the glass parts in his renders.

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no offense don't worry :) everyone can have their own preferences ^^ 
I did this under the supervision of Dragomir that approved my model and helped me following his concept, also Eloth was updated often regarding the armor's progress...I also linked several pics in the dev chat ^^
It's impossible to satisfy everyone and thats why i didn't opened a thread as for the Golden Saint model...everyone always want to change something and the developer process slows down for this reason.
We have to create nice pieces of art for sure but we also have to be productive!
Regarding multiple sets for same armor...well is ok to me but shouldn't be a priority right now. We also have to think that we need more than a colored sculpted mesh for a game...we need mesh that are game friendly, we need a lowpoly, we need a proper topology for proper deformation, we need UVs and baked textures and ,of course, we need a rig and a skinning process. It's a lot of work for every armor...it's not easy as say "make a hole in the elmet" :P
Karma: 2 (2 votes)