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Combat Overhaul Project

Submitted by JorgenGorgen on

At some point in the future, when I have all the necessary knowledge and time on my hands, I hope to begin work on a combat overhaul mod.  Here's a little bit of what I have in mind:

 

<~{Central Features}~>

-Realistic Weapon Weights and Speeds

-Blocking drains Stamina, no Health damage from blocked attacks

-->Two types of Shields:  Regular Shields and Bucklers

--->Bucklers protect a smaller area, but use less stamina when struck

-New Weapon Animations that better reflect real life martial arts

-New Weapon Types

-->Katana, Wakizashi, Nodachi, Longsword, Spear, Halberd, Staff, Throwing Knives/Axes, Throwing Spears/Javelins

-Power Attacks take less time to strike

-Bows drain greater amounts of stamina the longer they are drawn, also less accurate the longer they are drawn (Crosshair begins to float about)

-->Bows draw faster

-->Crossbows don't drain stamina, but take a more realistic amount of time to reload

-Heavy Armor more protective

-->More realistic weights on all armor

-Spell casting with two handed weapons and dual wielding (Unsure yet how exactly this will work)

-->(Maybe allow spells to be placed in the same slot as shouts?)

-Greatswords, Battleaxes, Two-Handed Warhammers/Maces, Spears, and Halberds all hefted over the shoulder rather than sheathed

-Staves actually used to walk

 

{Optional Features}

-Dodge/Roll Dodge (Uses Stamina)(Double tap like ESO)(Or a custom key/button)(Unsure which button it should be on gamepad)

-Built In Equipping Overhaul

-More Realistic Weapon Meshes

 

Ideally nothing should stop such a mod from working with Skywind and Skyblivion, though there's no doubt weapon weights/speeds and armor weights will have to be done separately for each of those.

Thoughts?  Suggestions?  Questions?

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Last edited by JorgenGorgen on 13 May 2014 - 22:37.

Sure, we can do that.

Ups, I forgot we're using Gamebryo.

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i like it i really think that is the way to go.

I only have a suggestion and one thing i would like to see:

Suggestion: for me spells should be like in skyrim,where you had to put them in your hands, but spells from enchanting could be using the shout slot, maybe a couple of handful spells could be using the shout slot but in majority i would like to use them in hands.

one thing I'd like to see:

in skyrim you can dodge roll but only if you had a perk in sneak tree, my suggestion is if someone adds the old skills from morrowind i suggest to add it as a perk to the acrobatic tree (I think that devs said they don't want to change much the skill lines because of compatibility but i don't know if that is true or not, nevertheless  think it would be nice create a mod that add the old skills and give them some perks ) 

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Thermocrius

Sure, we can do that.

Ups, I forgot we're using Gamebryo.

I've looked over the list of things he wants to do, and I do not see anything that is in the realm of impossibility even on the Gamebryo engine. Its going to require a fair amount of work, but it is certainly achievable.

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@Silvermodder
Spells won't be changing at all.  The only thing I want to do with them is allow casting with a full weapons load-out.  I'm still working out how this is going to be accomplished.


As for dodge roll as a perk, that wouldn't be difficult to do at all.  I'll keep it in mind.

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I'm not sure if bucklers are necessary, if any new type of shield should be introduced I'd say it would be a bigger one.

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I want to try to have as many options as possible within reason, though I know there is a point where there would be way too many weapon types.

Might change it to 3 types of shields.

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