At some point in the future, when I have all the necessary knowledge and time on my hands, I hope to begin work on a combat overhaul mod. Here's a little bit of what I have in mind:
<~{Central Features}~>
-Realistic Weapon Weights and Speeds
-Blocking drains Stamina, no Health damage from blocked attacks
-->Two types of Shields: Regular Shields and Bucklers
--->Bucklers protect a smaller area, but use less stamina when struck
-New Weapon Animations that better reflect real life martial arts
-New Weapon Types
-->Katana, Wakizashi, Nodachi, Longsword, Spear, Halberd, Staff, Throwing Knives/Axes, Throwing Spears/Javelins
-Power Attacks take less time to strike
-Bows drain greater amounts of stamina the longer they are drawn, also less accurate the longer they are drawn (Crosshair begins to float about)
-->Bows draw faster
-->Crossbows don't drain stamina, but take a more realistic amount of time to reload
-Heavy Armor more protective
-->More realistic weights on all armor
-Spell casting with two handed weapons and dual wielding (Unsure yet how exactly this will work)
-->(Maybe allow spells to be placed in the same slot as shouts?)
-Greatswords, Battleaxes, Two-Handed Warhammers/Maces, Spears, and Halberds all hefted over the shoulder rather than sheathed
-Staves actually used to walk
{Optional Features}
-Dodge/Roll Dodge (Uses Stamina)(Double tap like ESO)(Or a custom key/button)(Unsure which button it should be on gamepad)
-Built In Equipping Overhaul
-More Realistic Weapon Meshes
Ideally nothing should stop such a mod from working with Skywind and Skyblivion, though there's no doubt weapon weights/speeds and armor weights will have to be done separately for each of those.
Thoughts? Suggestions? Questions?

Sure, we can do that.
Sure, we can do that.
Ups, I forgot we're using Gamebryo.