I create this topic for request.

Yellow dots with with rays are so called ultras. Yellow rays are angle of view for viewpoint. One north to Mzuleft and second one south to Rotheran. I will add some short path to the peak in the center of main island from Mzuleft. From this peak u will see the whole region and it could be great for navigation as landmark. South of Dagon Fell will be one big steep cliff.
A. region. Small islands.

.jpg)

Quite plain islands, some menhirs but not too many, a tiny amount of big rock formations. Gentle slopes, many beaches.
B. I will see here some rocky arc above enter to the bay or two dwemer statues opposite each other.
C. Mainland


Vegetation only in U-shape valleys with steep walls. Some small planes, waterfalls falling to bay, big rock formation.
D. Peaks area

.jpg)
No grass, no vegetation, mainly scree. Some rests of glaciers (really tiny about 2m). Of course Mzuleft looks like molag amur area, this is only for surrounding slopes.
Vegetation map


a. Plant
1.young seedling 2. grown up 3. blooming 4. dead
b. dwarf birch
1.orange 2. red 3. green
c. dwarf mountain pine
1. young 2. with cone 3. redish/orange 4. dry 5. dead
d. mushroom
1. regular 2. broken 3. regular
e.1 Arctic shrub
f.1 Arctic tuft
g. arctic moss
1. green 2. red
h. Kreshweed
1. blooming 2. regular
1. Area with medium vegetation. No bigger plants. Everything in dwarf form (only expetion for imperials parasols, maybe we can do some more twisted version due to wind)
2. Marsh region

3. Mushroom forest (alysander will be amused :P)
4. Tundra vegetation.


No trees, no bigger plants. We can add a few more islands on the north for tourism reasons. In Mzuleft if any vegetation it's only like Molag Amur.
5. Quite dense vegetation.

Menhirs map.

a. menhirs more packed in groups
b. area clear of menhirs, somehow ships should get to Dagon.
c. menhirs more loose and quite constant distance to each other.

ok this is quite similar to what we already planned.

East Sheo uses sharper slate, and on the west side, you get taller stacked towers.
We will also start using your ideas for vegetation
a3 plant look interesting.
---
Amused, need to make model. Forest can be much larger => may be islands in A area can habit it if they will be someway larger.
Actually i want to associate mushrooms with volcanoes, as if they eating on the ash chemicals. That can be plausible cause why they not growing on Cyrodiil or Skyrim.
---
Not sure if tundra biome is good idea (only if mountanous). All MW is too small for such drastic climate change (especially on islands). Also northern Solstheim have only forest. Want new tile texturing/grass with red ferns.
As much as I like the slate models I prefer the concepts from lukkar particularly the third region and first mainland images. All the plants look good to me.
@Ravanna Thanks. I agree with Sasquatch we need some bigger assets like in my first concept in mainland (I know it is easy to say if I am not modeler) sth like down here.
Your assets are very good for small islands, menhirs and so on but I don't think so it's good for some bigger scale things.
@Sasquatch Thanks :)
@alysander about your ideas on tundra I don't agree with u. This is reason why
And about models. Do we have dragonborn's mushrooms?
If mushroom forest will bigger or smaller it's up to Nahlo. He is landscaper here. If u want bigger forest u have to stretch main island more to north (I'm not opposed). We can some little islands north to mainland too. We can add also some steam vents where forest exists.
---------------------------------------------------------------------------------------
Now time to explain sth more about ultras.
Fisrt ultra (highest one, visible from far)next to Dagon. I'm counting on the imagination of landscaper here.
and for Rotheran (of course should be lower than previous one)
The most important thing is that they should be local landmarks and viewpoints too.
I think tundra is just alien to Vvarfendell. Some hyphae or fern covered place could be better and more exotic.
---
Ultras is good. Actually it could be even more high and multilevel.
In my mind, Sheogorad is Iceland's Gate to Hell. I LOVE the idea for the giant rock overlook for Dagon Fel, by the way. But for other regions of the area we could throw in some Aurora and crazy sky effects and ethereal landscapes to go with those jagged teeth formations in the oceans.
@alysander We don't want to get rid off mushrooms, here. Maybe only on the far north. To make more alien we can add to tundra sth like that but more alien or weird.
I have seen that u modeled some flora so I'm counting on your creativity. You are quite good at it. Multilevels will be probably around Gniss due to I really don't see point to copy that. I will add to main island more glaciar, fyord style terrain (Ravanna's models look monolithic I want to preserve it)

Sth like that, then u create multilevel world and get more space in valleys.
I will add some prominence in the center
Then we can make ultras a bit higher (somehow we should have chance to add paths to them)
And for region B I will add sth like that.
Two statues crossing spears each other above enter to the bay (they will be quite huuuuuge and ship should go through it). Of course there can be some wreck near the entrance or far more in the open sea (not interiors).
@Smitehammer: YES, YES, YES!
I wait for feedback as always
Yeah. Fjords and clippings are nice. Some can be added around Balmora (to NW on seashore).

> Tundra
= Just hope it will not be close to Skyrim biomes. However, some Creep-Cluster like things will be good.
= I just hate real elements in that word. Heather, cabbage, pines and other.
@ There will be quite tiny amount of flora here. Overall those plants are small enough to make as background. Mushrooms can break this ordinary look.
Btw. Of course tiny islands are more alluvial, mainland is more fjord like.
In regards to the assets being too small, you'd be surprised how small some of the islands actually are. Sheogorad is quite a small place in comparison to the rest of Vvardenfell, and the actual assets do fit the size of the landscape.