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Importing Oblivion mobs/creatures into Morroblivion

Submitted by stanio on

Hello,congraz for the fantastic forum.I've been using Morroblivion 0.60 along with many Oblivion mods/overhauls,like OOO/MMM/WAC,Tamriel travelers,crowded roads etc.While I have a ton of fun travelling between the 2 worlds,I do feel that Morrowind is kind of...empty(probably because my Cyrodiil is full from mod mobs).

My question is: is there a way to import mobs like bandits,and creatures from MMM and WAC into Morroblivion?

It might be lore-breaking for some,i know,but encountering some OOO/MMM/WAC creatures in Morrowind would be a game changer for me.Adding travelling NPCs like Tamriel travellers would be great too.

A full import of either MMM/WAC would be perfect,but if not possible, then I would be happy if there is a way to import some of them.

Thanks in advance guys.Looking forward to reading your suggestions/ideas.

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Of course it's possible but it might be a lot of work. You'd have to edit the levelled lists and place new levelled lists and creatures into the game. Editing the LL wouldn't take too long but hand placing the others is quite tedious. There's also the possibility to add the creatures via scripts like DLL does but that's even harder I think.

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You don't have to edit anything,  in the link posted by brainslasher install file in your data directory, then ( open ) DynamicLeveededlLists.jar. It reads all Morrobliovion Mods you can Alter the Level List for Morroblivion to Spawn to Suit your Game Play, when you Exit DynamicLeveledLists.jar it will Create a New  ( DynamicleveledLists.esp )  Activate continue Playing.

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Great suggestions folks.I was actually going to try edit the leveled lists with Wrye Bash.

Is there any other way than DLL?I have heard controversial opinions about DLL

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You don't have to edit anything, in the link posted by brainslasher install file in your data directory, then ( open ) DynamicLeveededlLists.jar. It reads all Morrobliovion Mods you can Alter the Level List for Morroblivion to Spawn to Suit your Game Play, when you Exit DynamicLeveledLists.jar it will Create a New ( DynamicleveledLists.esp ) Activate continue Playing.

Have you tested this?

Is there any other way than DLL?I have heard controversial opinions about DLL

Of course, create a mod manually to include the creatures you want.

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Have it running in Game, have no other Creature mods on altering Morroblivion Creatures to see if it Crashes my Game still working out settings to Modify, running unleveled mode to get Max Amount of Spawns

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http://youtu.be/JUrwtcHFRp0

clip so far went a Bit Rank with Settings ( Unleveled with Epic Altered ) you will want  half dozen CM Partners running these Settings only with Morroblivion critters. a Bit Dark watch the Radar top right hand Side.

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